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cuberite-2a/source/Entities
2013-09-07 18:12:22 +02:00
..
Entity.cpp Arrows have proper yaw and pitch when shot, and stop when they hit a block. 2013-09-07 17:14:37 +02:00
Entity.h Arrows have proper yaw and pitch when shot, and stop when they hit a block. 2013-09-07 17:14:37 +02:00
FallingBlock.cpp Moved entity spawning into cEntity::Initialize(). 2013-08-25 21:25:13 +02:00
FallingBlock.h Moved entity spawning into cEntity::Initialize(). 2013-08-25 21:25:13 +02:00
Minecart.cpp Moved entity spawning into cEntity::Initialize(). 2013-08-25 21:25:13 +02:00
Minecart.h Moved entity spawning into cEntity::Initialize(). 2013-08-25 21:25:13 +02:00
Pawn.cpp Moved entities into the Entities subfolder. 2013-08-19 11:39:13 +02:00
Pawn.h Moved entities into the Entities subfolder. 2013-08-19 11:39:13 +02:00
Pickup.cpp Moved entity spawning into cEntity::Initialize(). 2013-08-25 21:25:13 +02:00
Pickup.h Moved entity spawning into cEntity::Initialize(). 2013-08-25 21:25:13 +02:00
Player.cpp Moved throw pos and speed calculation from cProjectileEntity into cPlayer. 2013-08-30 17:29:46 +02:00
Player.h Moved throw pos and speed calculation from cProjectileEntity into cPlayer. 2013-08-30 17:29:46 +02:00
ProjectileEntity.cpp Arrows have proper yaw and pitch when shot, and stop when they hit a block. 2013-09-07 17:14:37 +02:00
ProjectileEntity.h Arrows have proper yaw and pitch when shot, and stop when they hit a block. 2013-09-07 17:14:37 +02:00
TNTEntity.cpp Renamed cWorld::DoExplosiontAt() to cWorld::DoExplosionAt() 2013-09-07 18:12:22 +02:00
TNTEntity.h Moved entity spawning into cEntity::Initialize(). 2013-08-25 21:25:13 +02:00