44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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class cItemLeverHandler :
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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using Super::Super;
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private:
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/** Converts the block face of the neighbor to which the lever is attached to the lever block's meta. */
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static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
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{
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// Determine lever direction:
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switch (a_BlockFace)
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{
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case BLOCK_FACE_YP: return 0x6;
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case BLOCK_FACE_XP: return 0x1;
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case BLOCK_FACE_XM: return 0x2;
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case BLOCK_FACE_ZP: return 0x3;
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case BLOCK_FACE_ZM: return 0x4;
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case BLOCK_FACE_YM: return 0x0;
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case BLOCK_FACE_NONE: break;
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}
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UNREACHABLE("Unsupported block face");
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}
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
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{
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return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), BlockFaceToMetaData(a_ClickedBlockFace));
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}
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};
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