#pragma once #include "ItemHandler.h" class cItemLeverHandler : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: /** Converts the block face of the neighbor to which the lever is attached to the lever block's meta. */ static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace) { // Determine lever direction: switch (a_BlockFace) { case BLOCK_FACE_YP: return 0x6; case BLOCK_FACE_XP: return 0x1; case BLOCK_FACE_XM: return 0x2; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_ZM: return 0x4; case BLOCK_FACE_YM: return 0x0; case BLOCK_FACE_NONE: break; } UNREACHABLE("Unsupported block face"); } virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override { return a_Player.PlaceBlock(a_PlacePosition, static_cast(a_HeldItem.m_ItemType), BlockFaceToMetaData(a_ClickedBlockFace)); } };