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cuberite-2a/src/Simulator/VaporizeFluidSimulator.cpp
peterbell10 c94d7184eb Broadcast refactor (#4264)
* Move Broadcast functions from cChunkMap to cBroadcaster

- Remove cBroadcastInterface in favour of cBroadcaster.

- cChunk: Remove broadcast functions.

* resurect broadcast interface

* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.

* Improve const-correctness

* Use Int8 instead of char

+ Comment `ForClients` functions

* Improve comments

* Broadcaster: Rename ForClients functions
2018-07-24 22:30:49 +01:00

61 lines
1.1 KiB
C++

// VaporizeFluidSimulator.cpp
// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
#include "Globals.h"
#include "VaporizeFluidSimulator.h"
#include "../OpaqueWorld.h"
#include "../Chunk.h"
#include "../Blocks/BroadcastInterface.h"
cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
super(a_World, a_Fluid, a_StationaryFluid)
{
}
void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
{
if (a_Chunk == nullptr)
{
return;
}
int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ);
if (
(BlockType == m_FluidBlock) ||
(BlockType == m_StationaryFluidBlock)
)
{
a_Chunk->SetBlock(RelX, a_Block.y, RelZ, E_BLOCK_AIR, 0);
World::GetBroadcastInterface(m_World).BroadcastSoundEffect(
"block.fire.extinguish",
Vector3d(a_Block),
1.0f,
0.6f
);
}
}
void cVaporizeFluidSimulator::Simulate(float a_Dt)
{
// Nothing needed
}