5db6213f34
+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned
80 lines
1.2 KiB
C++
80 lines
1.2 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Wolf.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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cWolf::cWolf(void) :
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super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
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m_bIsAngry(false),
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m_bIsTame(false),
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m_bIsSitting(false),
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m_bIsBegging(false)
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{
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}
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void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (!m_bIsTame)
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{
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m_bIsAngry = true;
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}
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m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
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}
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void cWolf::OnRightClicked(cPlayer & a_Player)
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{
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if ((!m_bIsTame) && (!m_bIsAngry))
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{
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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if (m_World->GetTickRandomNumber(10) == 5)
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{
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SetMaxHealth(20);
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m_bIsTame = true;
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m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
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}
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else
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{
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m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
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}
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}
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}
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else if (m_bIsTame)
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{
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if (m_bIsSitting)
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{
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m_bIsSitting = false;
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}
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else
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{
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m_bIsSitting = true;
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}
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}
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m_World->BroadcastEntityMetadata(*this);
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}
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