de5cec7419
The client connects and is capable of basic gameplay, but the player moves at an incredible speed (50 blocks / sec). git-svn-id: http://mc-server.googlecode.com/svn/trunk@1646 0a769ca7-a7f5-676a-18bf-c427514a06d6
138 lines
3.8 KiB
C++
138 lines
3.8 KiB
C++
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// Protocol15x.cpp
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/*
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Implements the 1.5.x protocol classes:
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- cProtocol150
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- release 1.5 protocol (#60)
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- release 1.5.2 protocol (#61, no relevant changes found)
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*/
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#include "Globals.h"
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#include "Protocol15x.h"
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#include "../ClientHandle.h"
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#include "../Item.h"
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#define HANDLE_PACKET_READ(Proc, Type, Var) \
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Type Var; \
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{ \
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if (!m_ReceivedData.Proc(Var)) \
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{ \
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m_ReceivedData.CheckValid(); \
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return PARSE_INCOMPLETE; \
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} \
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m_ReceivedData.CheckValid(); \
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}
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enum
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{
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PACKET_WINDOW_OPEN = 0x64,
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProtocol150:
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cProtocol150::cProtocol150(cClientHandle * a_Client) :
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super(a_Client)
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{
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}
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void cProtocol150::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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if (a_WindowType < 0)
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{
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// Do not send for inventory windows
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return;
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}
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_WINDOW_OPEN);
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WriteByte (a_WindowID);
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WriteByte (a_WindowType);
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WriteString(a_WindowTitle);
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WriteByte (a_NumSlots);
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WriteByte (1); // Use title
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Flush();
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}
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int cProtocol150::ParseWindowClick(void)
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{
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HANDLE_PACKET_READ(ReadChar, char, WindowID);
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HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
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HANDLE_PACKET_READ(ReadByte, Byte, Button);
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HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
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HANDLE_PACKET_READ(ReadByte, Byte, Mode);
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cItem HeldItem;
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int res = ParseItem(HeldItem);
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if (res < 0)
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{
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return res;
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}
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// Convert Button, Mode, SlotNum and HeldItem into eClickAction:
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eClickAction Action;
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switch ((Mode << 8) | Button)
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{
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case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break;
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case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break;
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case 0x0100: Action = caShiftLeftClick; break;
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case 0x0101: Action = caShiftRightClick; break;
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case 0x0200: Action = caNumber1; break;
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case 0x0201: Action = caNumber2; break;
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case 0x0202: Action = caNumber3; break;
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case 0x0203: Action = caNumber4; break;
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case 0x0204: Action = caNumber5; break;
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case 0x0205: Action = caNumber6; break;
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case 0x0206: Action = caNumber7; break;
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case 0x0207: Action = caNumber8; break;
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case 0x0208: Action = caNumber9; break;
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case 0x0300: Action = caMiddleClick; break;
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case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break;
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case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
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case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break;
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case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break;
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case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break;
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case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break;
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case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break;
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case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break;
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case 0x0600: Action = caDblClick; break;
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}
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if (Action == caUnknown)
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{
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LOGWARNING("Received an unknown click action combination: Mode = %d, Button = %d, Slot = %d, HeldItem = %s. Ignoring packet.",
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Mode, Button, SlotNum, ItemToFullString(HeldItem).c_str()
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);
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ASSERT(!"Unknown click action");
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return PARSE_OK;
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}
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m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem);
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return PARSE_OK;
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}
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