Initial 1.6.1 protocol support.
The client connects and is capable of basic gameplay, but the player moves at an incredible speed (50 blocks / sec). git-svn-id: http://mc-server.googlecode.com/svn/trunk@1646 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -2212,6 +2212,14 @@
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RelativePath="..\source\Protocol\Protocol15x.h"
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>
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</File>
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<File
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RelativePath="..\source\Protocol\Protocol16x.cpp"
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>
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</File>
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<File
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RelativePath="..\source\Protocol\Protocol16x.h"
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>
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</File>
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<File
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RelativePath="..\source\Protocol\ProtocolRecognizer.cpp"
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>
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@ -6,7 +6,6 @@ Implements the 1.5.x protocol classes:
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- cProtocol150
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- release 1.5 protocol (#60)
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- release 1.5.2 protocol (#61, no relevant changes found)
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(others may be added later in the future for the 1.5 release series)
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*/
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#include "Globals.h"
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143
source/Protocol/Protocol16x.cpp
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143
source/Protocol/Protocol16x.cpp
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@ -0,0 +1,143 @@
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// Protocol16x.cpp
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/*
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Implements the 1.6.x protocol classes:
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- cProtocol161
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- release 1.6.1 protocol (#73)
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(others may be added later in the future for the 1.6 release series)
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*/
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#include "Globals.h"
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#include "Protocol16x.h"
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#include "../ClientHandle.h"
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#include "../Entity.h"
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#include "../Player.h"
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#define HANDLE_PACKET_READ(Proc, Type, Var) \
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Type Var; \
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{ \
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if (!m_ReceivedData.Proc(Var)) \
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{ \
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m_ReceivedData.CheckValid(); \
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return PARSE_INCOMPLETE; \
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} \
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m_ReceivedData.CheckValid(); \
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}
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enum
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{
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PACKET_CHAT = 0x03,
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PACKET_UPDATE_HEALTH = 0x08,
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PACKET_ATTACH_ENTITY = 0x27,
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PACKET_WINDOW_OPEN = 0x64,
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} ;
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cProtocol161::cProtocol161(cClientHandle * a_Client) :
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super(a_Client)
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{
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}
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void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_ATTACH_ENTITY);
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WriteInt(a_Entity.GetUniqueID());
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WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
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WriteBool(false); // TODO: "Should use leash?" -> no
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Flush();
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}
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void cProtocol161::SendChat(const AString & a_Message)
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{
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super::SendChat(Printf("{\"text\":\"%s\"}", a_Message.c_str()));
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}
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void cProtocol161::SendHealth(void)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_UPDATE_HEALTH);
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WriteFloat((float)m_Client->GetPlayer()->GetHealth());
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WriteShort(m_Client->GetPlayer()->GetFoodLevel());
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WriteFloat(m_Client->GetPlayer()->GetFoodSaturationLevel());
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Flush();
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}
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void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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if (a_WindowType < 0)
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{
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// Do not send for inventory windows
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return;
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}
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_WINDOW_OPEN);
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WriteByte (a_WindowID);
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WriteByte (a_WindowType);
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WriteString(a_WindowTitle);
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WriteByte (a_NumSlots);
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WriteByte (1); // Use title
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if (a_WindowType == 11) // horse / donkey
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{
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WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey)
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}
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Flush();
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}
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int cProtocol161::ParseEntityAction(void)
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{
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HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
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HANDLE_PACKET_READ(ReadChar, char, ActionID);
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HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
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m_Client->HandleEntityAction(EntityID, ActionID);
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return PARSE_OK;
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}
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int cProtocol161::ParsePlayerAbilities(void)
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{
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HANDLE_PACKET_READ(ReadByte, Byte, Flags);
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HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
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HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
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// TODO: m_Client->HandlePlayerAbilities(...);
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return PARSE_OK;
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}
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43
source/Protocol/Protocol16x.h
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43
source/Protocol/Protocol16x.h
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// Protocol16x.h
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/*
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Declares the 1.6.x protocol classes:
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- cProtocol161
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- release 1.6.1 protocol (#73)
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(others may be added later in the future for the 1.6 release series)
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*/
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#pragma once
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#include "Protocol15x.h"
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class cProtocol161 :
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public cProtocol150
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{
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typedef cProtocol150 super;
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public:
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cProtocol161(cClientHandle * a_Client);
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// cProtocol150 overrides:
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virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) override;
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virtual void SendChat (const AString & a_Message) override;
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virtual void SendHealth (void) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual int ParseEntityAction (void) override;
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virtual int ParsePlayerAbilities(void) override;
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} ;
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@ -11,6 +11,7 @@
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#include "Protocol132.h"
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#include "Protocol14x.h"
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#include "Protocol15x.h"
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#include "Protocol16x.h"
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#include "../ClientHandle.h"
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#include "../Root.h"
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#include "../World.h"
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@ -51,6 +52,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
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case PROTO_VERSION_1_4_6: return "1.4.6";
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case PROTO_VERSION_1_5_0: return "1.5";
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case PROTO_VERSION_1_5_2: return "1.5.2";
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case PROTO_VERSION_1_6_1: return "1.6.1";
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}
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ASSERT(!"Unknown protocol version");
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return Printf("Unknown protocol (%d)", a_ProtocolVersion);
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@ -656,6 +658,11 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
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m_Protocol = new cProtocol150(m_Client);
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return true;
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}
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case PROTO_VERSION_1_6_1:
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{
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m_Protocol = new cProtocol161(m_Client);
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return true;
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}
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}
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m_Protocol = new cProtocol125(m_Client);
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return true;
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@ -689,6 +696,7 @@ void cProtocolRecognizer::HandleServerPing(void)
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case PROTO_VERSION_1_4_6:
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case PROTO_VERSION_1_5_0:
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case PROTO_VERSION_1_5_2:
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case PROTO_VERSION_1_6_1:
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{
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// The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff.
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// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29
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PROTO_VERSION_1_4_6 = 51,
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PROTO_VERSION_1_5_0 = 60,
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PROTO_VERSION_1_5_2 = 61,
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PROTO_VERSION_1_6_1 = 73,
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PROTO_VERSION_NEXT,
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PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion
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