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Initial 1.6.1 protocol support.

The client connects and is capable of basic gameplay, but the player moves at an incredible speed (50 blocks / sec).

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1646 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-07-05 19:40:19 +00:00
parent eff79ee55f
commit de5cec7419
6 changed files with 203 additions and 1 deletions

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@ -2212,6 +2212,14 @@
RelativePath="..\source\Protocol\Protocol15x.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol16x.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol16x.h"
>
</File>
<File
RelativePath="..\source\Protocol\ProtocolRecognizer.cpp"
>

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@ -6,7 +6,6 @@ Implements the 1.5.x protocol classes:
- cProtocol150
- release 1.5 protocol (#60)
- release 1.5.2 protocol (#61, no relevant changes found)
(others may be added later in the future for the 1.5 release series)
*/
#include "Globals.h"

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@ -0,0 +1,143 @@
// Protocol16x.cpp
/*
Implements the 1.6.x protocol classes:
- cProtocol161
- release 1.6.1 protocol (#73)
(others may be added later in the future for the 1.6 release series)
*/
#include "Globals.h"
#include "Protocol16x.h"
#include "../ClientHandle.h"
#include "../Entity.h"
#include "../Player.h"
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
m_ReceivedData.CheckValid(); \
return PARSE_INCOMPLETE; \
} \
m_ReceivedData.CheckValid(); \
}
enum
{
PACKET_CHAT = 0x03,
PACKET_UPDATE_HEALTH = 0x08,
PACKET_ATTACH_ENTITY = 0x27,
PACKET_WINDOW_OPEN = 0x64,
} ;
cProtocol161::cProtocol161(cClientHandle * a_Client) :
super(a_Client)
{
}
void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ATTACH_ENTITY);
WriteInt(a_Entity.GetUniqueID());
WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
WriteBool(false); // TODO: "Should use leash?" -> no
Flush();
}
void cProtocol161::SendChat(const AString & a_Message)
{
super::SendChat(Printf("{\"text\":\"%s\"}", a_Message.c_str()));
}
void cProtocol161::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
WriteFloat((float)m_Client->GetPlayer()->GetHealth());
WriteShort(m_Client->GetPlayer()->GetFoodLevel());
WriteFloat(m_Client->GetPlayer()->GetFoodSaturationLevel());
Flush();
}
void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
if (a_WindowType < 0)
{
// Do not send for inventory windows
return;
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
WriteByte (a_WindowID);
WriteByte (a_WindowType);
WriteString(a_WindowTitle);
WriteByte (a_NumSlots);
WriteByte (1); // Use title
if (a_WindowType == 11) // horse / donkey
{
WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey)
}
Flush();
}
int cProtocol161::ParseEntityAction(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadChar, char, ActionID);
HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
m_Client->HandleEntityAction(EntityID, ActionID);
return PARSE_OK;
}
int cProtocol161::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, Flags);
HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
// TODO: m_Client->HandlePlayerAbilities(...);
return PARSE_OK;
}

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@ -0,0 +1,43 @@
// Protocol16x.h
/*
Declares the 1.6.x protocol classes:
- cProtocol161
- release 1.6.1 protocol (#73)
(others may be added later in the future for the 1.6 release series)
*/
#pragma once
#include "Protocol15x.h"
class cProtocol161 :
public cProtocol150
{
typedef cProtocol150 super;
public:
cProtocol161(cClientHandle * a_Client);
// cProtocol150 overrides:
virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendChat (const AString & a_Message) override;
virtual void SendHealth (void) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
virtual int ParseEntityAction (void) override;
virtual int ParsePlayerAbilities(void) override;
} ;

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@ -11,6 +11,7 @@
#include "Protocol132.h"
#include "Protocol14x.h"
#include "Protocol15x.h"
#include "Protocol16x.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../World.h"
@ -51,6 +52,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
case PROTO_VERSION_1_4_6: return "1.4.6";
case PROTO_VERSION_1_5_0: return "1.5";
case PROTO_VERSION_1_5_2: return "1.5.2";
case PROTO_VERSION_1_6_1: return "1.6.1";
}
ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@ -656,6 +658,11 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
m_Protocol = new cProtocol150(m_Client);
return true;
}
case PROTO_VERSION_1_6_1:
{
m_Protocol = new cProtocol161(m_Client);
return true;
}
}
m_Protocol = new cProtocol125(m_Client);
return true;
@ -689,6 +696,7 @@ void cProtocolRecognizer::HandleServerPing(void)
case PROTO_VERSION_1_4_6:
case PROTO_VERSION_1_5_0:
case PROTO_VERSION_1_5_2:
case PROTO_VERSION_1_6_1:
{
// The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff.
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29

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@ -40,6 +40,7 @@ public:
PROTO_VERSION_1_4_6 = 51,
PROTO_VERSION_1_5_0 = 60,
PROTO_VERSION_1_5_2 = 61,
PROTO_VERSION_1_6_1 = 73,
PROTO_VERSION_NEXT,
PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion