73a3c4e3be
- NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions
275 lines
4.5 KiB
C++
275 lines
4.5 KiB
C++
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// Boat.cpp
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// Implements the cBoat class representing a boat in the world
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#include "Globals.h"
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#include "Boat.h"
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#include "../World.h"
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#include "../ClientHandle.h"
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#include "Player.h"
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cBoat::cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material) :
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super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7),
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m_LastDamage(0), m_ForwardDirection(0),
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m_DamageTaken(0.0f), m_Material(a_Material),
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m_RightPaddleUsed(false), m_LeftPaddleUsed(false)
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{
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SetMass(20.0f);
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SetGravity(-16.0f);
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SetAirDrag(0.05f);
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SetMaxHealth(6);
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SetHealth(6);
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}
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void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnVehicle(*this, 1);
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}
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bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
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{
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m_LastDamage = 10;
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if (!super::DoTakeDamage(TDI))
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{
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return false;
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}
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m_World->BroadcastEntityMetadata(*this);
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if (GetHealth() <= 0)
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{
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if (TDI.Attacker != nullptr)
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{
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if (TDI.Attacker->IsPlayer())
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{
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cItems Pickups;
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Pickups.Add(MaterialToItem(m_Material));
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m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 0, 0, 0, true);
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}
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}
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Destroy(true);
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}
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return true;
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}
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void cBoat::OnRightClicked(cPlayer & a_Player)
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{
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super::OnRightClicked(a_Player);
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if (m_Attachee != nullptr)
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{
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if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
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{
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// This player is already sitting in, they want out.
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a_Player.Detach();
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return;
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}
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if (m_Attachee->IsPlayer())
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{
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// Another player is already sitting in here, cannot attach
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return;
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}
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// Detach whatever is sitting in this boat now:
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m_Attachee->Detach();
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}
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// Attach the player to this boat
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a_Player.AttachTo(this);
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}
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void cBoat::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (!IsTicking())
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{
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// The base class tick destroyed us
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return;
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}
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BroadcastMovementUpdate();
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SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed
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if ((POSY_TOINT < 0) || (POSY_TOINT >= cChunkDef::Height))
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{
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return;
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}
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if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT)))
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{
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if (GetSpeedY() < 2)
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{
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AddSpeedY(0.2);
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}
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}
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if (GetLastDamage() > 0)
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{
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SetLastDamage(GetLastDamage() - 1);
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}
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// Broadcast any changes in position
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m_World->BroadcastEntityMetadata(*this);
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}
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void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
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{
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if (GetSpeed().Length() > 7.5)
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{
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return;
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}
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Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ;
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ToAddSpeed.y = 0;
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AddSpeed(ToAddSpeed);
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}
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void cBoat::SetLastDamage(int TimeSinceLastHit)
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{
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m_LastDamage = TimeSinceLastHit;
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}
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void cBoat::UpdatePaddles(bool a_RightPaddleUsed, bool a_LeftPaddleUsed)
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{
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m_RightPaddleUsed = a_RightPaddleUsed;
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m_LeftPaddleUsed = a_LeftPaddleUsed;
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m_World->BroadcastEntityMetadata(*this);
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}
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cBoat::eMaterial cBoat::ItemToMaterial(const cItem & a_Item)
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{
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switch (a_Item.m_ItemType)
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{
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case E_ITEM_BOAT: return bmOak;
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case E_ITEM_SPRUCE_BOAT: return bmSpruce;
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case E_ITEM_BIRCH_BOAT: return bmBirch;
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case E_ITEM_JUNGLE_BOAT: return bmJungle;
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case E_ITEM_ACACIA_BOAT: return bmAcacia;
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case E_ITEM_DARK_OAK_BOAT: return bmDarkOak;
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default:
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{
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LOGWARNING("%s: Item type not handled %d.", __FUNCTION__, a_Item.m_ItemType);
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return cBoat::bmOak;
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}
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}
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}
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AString cBoat::MaterialToString(eMaterial a_Material)
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{
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switch (a_Material)
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{
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case bmOak: return "oak";
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case bmSpruce: return "spruce";
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case bmBirch: return "birch";
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case bmJungle: return "jungle";
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case bmAcacia: return "acacia";
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case bmDarkOak: return "dark_oak";
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}
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ASSERT(!"Unhandled boat material");
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#ifndef __clang__
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return "oak";
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#endif
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}
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cBoat::eMaterial cBoat::StringToMaterial(const AString & a_Material)
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{
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if (a_Material == "oak")
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{
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return bmOak;
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}
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else if (a_Material == "spruce")
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{
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return bmSpruce;
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}
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else if (a_Material == "birch")
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{
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return bmBirch;
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}
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else if (a_Material == "jungle")
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{
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return bmJungle;
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}
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else if (a_Material == "acacia")
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{
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return bmAcacia;
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}
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else if (a_Material == "dark_oak")
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{
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return bmDarkOak;
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}
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else
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{
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return bmOak;
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}
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}
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cItem cBoat::MaterialToItem(eMaterial a_Material)
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{
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switch (a_Material)
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{
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case bmOak: return cItem(E_ITEM_BOAT);
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case bmSpruce: return cItem(E_ITEM_SPRUCE_BOAT);
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case bmBirch: return cItem(E_ITEM_BIRCH_BOAT);
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case bmJungle: return cItem(E_ITEM_JUNGLE_BOAT);
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case bmAcacia: return cItem(E_ITEM_ACACIA_BOAT);
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case bmDarkOak: return cItem(E_ITEM_DARK_OAK_BOAT);
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}
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#ifndef __clang__
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return cItem(E_ITEM_BOAT);
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#endif
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}
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