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cuberite-2a/src/Entities
Mat 83a41c93e9
Attached entities can't enter portals (#4484)
* Attached entities can't enter portals

* Whitespace fixes
2020-03-05 21:33:43 +02:00
..
ArrowEntity.cpp Play correct sound when entities are hit by arrows (#4481) 2020-03-04 02:05:04 +02:00
ArrowEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Boat.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
Boat.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
CMakeLists.txt Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
EnderCrystal.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
EnderCrystal.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Entity.cpp Attached entities can't enter portals (#4484) 2020-03-05 21:33:43 +02:00
Entity.h Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
EntityEffect.cpp Broadcast refactor (#4264) 2018-07-24 22:30:49 +01:00
EntityEffect.h Implement invisibility effect 2017-08-03 15:34:38 +02:00
ExpBottleEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ExpBottleEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ExpOrb.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
ExpOrb.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FallingBlock.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
FallingBlock.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FireChargeEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FireChargeEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FireworkEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FireworkEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Floater.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
Floater.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
GhastFireballEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
GhastFireballEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
HangingEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
HangingEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ItemFrame.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ItemFrame.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
LeashKnot.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
LeashKnot.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Minecart.cpp Moved growing from cWorld / cChunk to cBlockHandler descendants. 2019-10-28 10:45:43 +01:00
Minecart.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Painting.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Painting.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Pawn.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Pawn.h cPawn: Reset last ground height in ResetPosition (#4261) 2018-07-23 17:26:48 +01:00
Pickup.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
Pickup.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Player.cpp Attached entities can't enter portals (#4484) 2020-03-05 21:33:43 +02:00
Player.h Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
ProjectileEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ProjectileEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
SplashPotionEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
SplashPotionEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownEggEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownEggEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownEnderPearlEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownEnderPearlEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownSnowballEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownSnowballEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
TNTEntity.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
TNTEntity.h Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
WitherSkullEntity.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
WitherSkullEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00