109 lines
1.6 KiB
C++
109 lines
1.6 KiB
C++
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// SkullEntity.cpp
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// Implements the cSkullEntity class representing a single skull/head in the world
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#include "Globals.h"
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#include "json/json.h"
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#include "SkullEntity.h"
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#include "../Entities/Player.h"
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cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
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m_Owner("")
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{
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}
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void cSkullEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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}
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void cSkullEntity::SetSkullType(const eSkullType & a_SkullType)
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{
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if ((!m_Owner.empty()) && (a_SkullType != SKULL_TYPE_PLAYER))
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{
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m_Owner = "";
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}
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m_SkullType = a_SkullType;
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}
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void cSkullEntity::SetRotation(eSkullRotation a_Rotation)
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{
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m_Rotation = a_Rotation;
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}
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void cSkullEntity::SetOwner(const AString & a_Owner)
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{
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if ((a_Owner.length() > 16) || (m_SkullType != SKULL_TYPE_PLAYER))
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{
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return;
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}
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m_Owner = a_Owner;
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}
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void cSkullEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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bool cSkullEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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m_SkullType = static_cast<eSkullType>(a_Value.get("SkullType", 0).asInt());
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m_Rotation = static_cast<eSkullRotation>(a_Value.get("Rotation", 0).asInt());
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m_Owner = a_Value.get("Owner", "").asString();
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return true;
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}
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void cSkullEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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a_Value["SkullType"] = m_SkullType;
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a_Value["Rotation"] = m_Rotation;
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a_Value["Owner"] = m_Owner;
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}
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