b8d2d94d90
The helper functions that it implemented were moved into their respective blockhandlers.
182 lines
4.0 KiB
C++
182 lines
4.0 KiB
C++
|
|
#pragma once
|
|
|
|
#include "BlockHandler.h"
|
|
#include "../World.h"
|
|
#include "../Entities/Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBlockDoorHandler :
|
|
public cBlockHandler
|
|
{
|
|
public:
|
|
cBlockDoorHandler(BLOCKTYPE a_BlockType);
|
|
|
|
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
|
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
|
|
virtual const char * GetStepSound(void) override;
|
|
|
|
|
|
virtual bool GetPlacementBlockTypeMeta(
|
|
cWorld * a_World, cPlayer * a_Player,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
|
int a_CursorX, int a_CursorY, int a_CursorZ,
|
|
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
|
) override
|
|
{
|
|
// If clicking a bottom face, place the door one block lower:
|
|
if (a_BlockFace == BLOCK_FACE_BOTTOM)
|
|
{
|
|
a_BlockY--;
|
|
}
|
|
|
|
if (
|
|
!CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) ||
|
|
!CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
|
|
)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
a_BlockType = m_BlockType;
|
|
a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
|
|
return true;
|
|
}
|
|
|
|
|
|
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
|
{
|
|
a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
|
|
}
|
|
|
|
|
|
virtual void OnPlacedByPlayer(
|
|
cWorld * a_World, cPlayer * a_Player,
|
|
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
|
int a_CursorX, int a_CursorY, int a_CursorZ,
|
|
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
|
|
) override;
|
|
|
|
|
|
virtual bool IsUseable(void) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
virtual bool CanBePlacedOnSide(void) override
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
|
{
|
|
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
|
|
}
|
|
|
|
|
|
bool CanReplaceBlock(BLOCKTYPE a_BlockType)
|
|
{
|
|
switch (a_BlockType)
|
|
{
|
|
case E_BLOCK_AIR:
|
|
case E_BLOCK_TALL_GRASS:
|
|
case E_BLOCK_WATER:
|
|
case E_BLOCK_STATIONARY_WATER:
|
|
case E_BLOCK_LAVA:
|
|
case E_BLOCK_STATIONARY_LAVA:
|
|
case E_BLOCK_SNOW:
|
|
case E_BLOCK_FIRE:
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/// Converts the player's yaw to placed door's blockmeta
|
|
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
|
|
{
|
|
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
|
|
|
|
a_Yaw += 90 + 45;
|
|
if (a_Yaw > 360)
|
|
{
|
|
a_Yaw -= 360;
|
|
}
|
|
if ((a_Yaw >= 0) && (a_Yaw < 90))
|
|
{
|
|
return 0x0;
|
|
}
|
|
else if ((a_Yaw >= 180) && (a_Yaw < 270))
|
|
{
|
|
return 0x2;
|
|
}
|
|
else if ((a_Yaw >= 90) && (a_Yaw < 180))
|
|
{
|
|
return 0x1;
|
|
}
|
|
else
|
|
{
|
|
return 0x3;
|
|
}
|
|
}
|
|
|
|
|
|
/// Returns true if the specified blocktype is any kind of door
|
|
inline static bool IsDoor(BLOCKTYPE a_Block)
|
|
{
|
|
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
|
|
}
|
|
|
|
|
|
/// Returns the metadata for the opposite door state (open vs closed)
|
|
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
|
|
{
|
|
return a_MetaData ^ 4;
|
|
}
|
|
|
|
|
|
/// Changes the door at the specified coords from open to close or vice versa
|
|
static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
|
|
{
|
|
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
|
|
|
|
a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
|
|
|
|
if (OldMetaData & 8)
|
|
{
|
|
// Current block is top of the door
|
|
BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
|
|
NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
|
|
|
|
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
|
|
{
|
|
a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Current block is bottom of the door
|
|
BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
|
|
NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
|
|
|
|
if (IsDoor(TopBlock) && (TopMeta & 8))
|
|
{
|
|
a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
} ;
|
|
|
|
|
|
|
|
|