Removed the cDoors class.
The helper functions that it implemented were moved into their respective blockhandlers.
This commit is contained in:
parent
db6cfefadd
commit
b8d2d94d90
@ -486,10 +486,6 @@
|
||||
RelativePath="..\source\Defines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Doors.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Enchantments.cpp"
|
||||
>
|
||||
|
@ -3,7 +3,6 @@
|
||||
#include "BlockDoor.h"
|
||||
#include "../Item.h"
|
||||
#include "../World.h"
|
||||
#include "../Doors.h"
|
||||
#include "../Entities/Player.h"
|
||||
|
||||
|
||||
@ -26,7 +25,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
|
||||
if (OldMeta & 8)
|
||||
{
|
||||
// Was upper part of door
|
||||
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
|
||||
if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
|
||||
{
|
||||
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
}
|
||||
@ -34,7 +33,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
|
||||
else
|
||||
{
|
||||
// Was lower part
|
||||
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
|
||||
if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
|
||||
{
|
||||
a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
}
|
||||
@ -49,7 +48,7 @@ void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX
|
||||
{
|
||||
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
|
||||
{
|
||||
cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
||||
ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../World.h"
|
||||
#include "../Doors.h"
|
||||
#include "../Entities/Player.h"
|
||||
|
||||
|
||||
@ -43,7 +42,7 @@ public:
|
||||
}
|
||||
|
||||
a_BlockType = m_BlockType;
|
||||
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
|
||||
a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -98,6 +97,83 @@ public:
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// Converts the player's yaw to placed door's blockmeta
|
||||
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
|
||||
{
|
||||
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
|
||||
|
||||
a_Yaw += 90 + 45;
|
||||
if (a_Yaw > 360)
|
||||
{
|
||||
a_Yaw -= 360;
|
||||
}
|
||||
if ((a_Yaw >= 0) && (a_Yaw < 90))
|
||||
{
|
||||
return 0x0;
|
||||
}
|
||||
else if ((a_Yaw >= 180) && (a_Yaw < 270))
|
||||
{
|
||||
return 0x2;
|
||||
}
|
||||
else if ((a_Yaw >= 90) && (a_Yaw < 180))
|
||||
{
|
||||
return 0x1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0x3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Returns true if the specified blocktype is any kind of door
|
||||
inline static bool IsDoor(BLOCKTYPE a_Block)
|
||||
{
|
||||
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
|
||||
}
|
||||
|
||||
|
||||
/// Returns the metadata for the opposite door state (open vs closed)
|
||||
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
|
||||
{
|
||||
return a_MetaData ^ 4;
|
||||
}
|
||||
|
||||
|
||||
/// Changes the door at the specified coords from open to close or vice versa
|
||||
static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
|
||||
|
||||
a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
|
||||
|
||||
if (OldMetaData & 8)
|
||||
{
|
||||
// Current block is top of the door
|
||||
BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
|
||||
NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
|
||||
|
||||
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
|
||||
{
|
||||
a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Current block is bottom of the door
|
||||
BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
|
||||
NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
|
||||
|
||||
if (IsDoor(TopBlock) && (TopMeta & 8))
|
||||
{
|
||||
a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../Doors.h"
|
||||
|
||||
|
||||
|
||||
@ -26,7 +25,7 @@ public:
|
||||
) override
|
||||
{
|
||||
a_BlockType = m_BlockType;
|
||||
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
|
||||
a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -34,7 +33,7 @@ public:
|
||||
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
{
|
||||
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
NIBBLETYPE NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
|
||||
NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
|
||||
OldMetaData ^= 4; // Toggle the gate
|
||||
if ((OldMetaData & 1) == (NewMetaData & 1))
|
||||
{
|
||||
@ -53,6 +52,35 @@ public:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// Converts the player's yaw to placed gate's blockmeta
|
||||
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
|
||||
{
|
||||
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
|
||||
|
||||
a_Yaw += 360 + 45;
|
||||
if (a_Yaw > 360)
|
||||
{
|
||||
a_Yaw -= 360;
|
||||
}
|
||||
if ((a_Yaw >= 0) && (a_Yaw < 90))
|
||||
{
|
||||
return 0x0;
|
||||
}
|
||||
else if ((a_Yaw >= 180) && (a_Yaw < 270))
|
||||
{
|
||||
return 0x2;
|
||||
}
|
||||
else if ((a_Yaw >= 90) && (a_Yaw < 180))
|
||||
{
|
||||
return 0x1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0x3;
|
||||
}
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "BlockEntities/SignEntity.h"
|
||||
#include "UI/Window.h"
|
||||
#include "Item.h"
|
||||
#include "Doors.h"
|
||||
#include "Piston.h"
|
||||
#include "Mobs/Monster.h"
|
||||
#include "ChatColor.h"
|
||||
|
@ -1,87 +0,0 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
class cDoors
|
||||
{
|
||||
public:
|
||||
static char RotationToMetaData(double a_Rotation)
|
||||
{
|
||||
a_Rotation += 90 + 45; // So its not aligned with axis
|
||||
if (a_Rotation > 360)
|
||||
{
|
||||
a_Rotation -= 360;
|
||||
}
|
||||
if (a_Rotation >= 0.f && a_Rotation < 90)
|
||||
{
|
||||
return 0x0;
|
||||
}
|
||||
else if ((a_Rotation >= 180) && (a_Rotation < 270))
|
||||
{
|
||||
return 0x2;
|
||||
}
|
||||
else if ((a_Rotation >= 90) && (a_Rotation < 180))
|
||||
{
|
||||
return 0x1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0x3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
|
||||
{
|
||||
|
||||
a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
|
||||
|
||||
return a_MetaData;
|
||||
}
|
||||
|
||||
|
||||
static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
|
||||
|
||||
a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
|
||||
|
||||
if (OldMetaData & 8)
|
||||
{
|
||||
// Current block is top of the door
|
||||
BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
|
||||
NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
|
||||
|
||||
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
|
||||
{
|
||||
a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Current block is bottom of the door
|
||||
BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
|
||||
NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
|
||||
|
||||
if (IsDoor(TopBlock) && (TopMeta & 8))
|
||||
{
|
||||
a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline static bool IsDoor(BLOCKTYPE a_Block)
|
||||
{
|
||||
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
|
||||
}
|
||||
} ;
|
||||
// tolua_end
|
||||
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user