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Removed the cDoors class.

The helper functions that it implemented were moved into their respective blockhandlers.
This commit is contained in:
madmaxoft 2013-09-09 10:49:52 +02:00
parent db6cfefadd
commit b8d2d94d90
6 changed files with 112 additions and 101 deletions

View File

@ -486,10 +486,6 @@
RelativePath="..\source\Defines.h"
>
</File>
<File
RelativePath="..\source\Doors.h"
>
</File>
<File
RelativePath="..\source\Enchantments.cpp"
>

View File

@ -3,7 +3,6 @@
#include "BlockDoor.h"
#include "../Item.h"
#include "../World.h"
#include "../Doors.h"
#include "../Entities/Player.h"
@ -26,7 +25,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
if (OldMeta & 8)
{
// Was upper part of door
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
}
@ -34,7 +33,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
else
{
// Was lower part
if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
{
a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
}
@ -49,7 +48,7 @@ void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX
{
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
{
cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
}
}

View File

@ -3,7 +3,6 @@
#include "BlockHandler.h"
#include "../World.h"
#include "../Doors.h"
#include "../Entities/Player.h"
@ -43,7 +42,7 @@ public:
}
a_BlockType = m_BlockType;
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
return true;
}
@ -98,6 +97,83 @@ public:
}
return false;
}
/// Converts the player's yaw to placed door's blockmeta
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
a_Yaw += 90 + 45;
if (a_Yaw > 360)
{
a_Yaw -= 360;
}
if ((a_Yaw >= 0) && (a_Yaw < 90))
{
return 0x0;
}
else if ((a_Yaw >= 180) && (a_Yaw < 270))
{
return 0x2;
}
else if ((a_Yaw >= 90) && (a_Yaw < 180))
{
return 0x1;
}
else
{
return 0x3;
}
}
/// Returns true if the specified blocktype is any kind of door
inline static bool IsDoor(BLOCKTYPE a_Block)
{
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
}
/// Returns the metadata for the opposite door state (open vs closed)
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
{
return a_MetaData ^ 4;
}
/// Changes the door at the specified coords from open to close or vice versa
static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
{
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
if (OldMetaData & 8)
{
// Current block is top of the door
BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
{
a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
}
}
else
{
// Current block is bottom of the door
BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
if (IsDoor(TopBlock) && (TopMeta & 8))
{
a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
}
}
}
} ;

View File

@ -2,7 +2,6 @@
#pragma once
#include "BlockHandler.h"
#include "../Doors.h"
@ -26,7 +25,7 @@ public:
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
return true;
}
@ -34,7 +33,7 @@ public:
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
NIBBLETYPE NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation());
OldMetaData ^= 4; // Toggle the gate
if ((OldMetaData & 1) == (NewMetaData & 1))
{
@ -53,6 +52,35 @@ public:
{
return true;
}
/// Converts the player's yaw to placed gate's blockmeta
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
a_Yaw += 360 + 45;
if (a_Yaw > 360)
{
a_Yaw -= 360;
}
if ((a_Yaw >= 0) && (a_Yaw < 90))
{
return 0x0;
}
else if ((a_Yaw >= 180) && (a_Yaw < 270))
{
return 0x2;
}
else if ((a_Yaw >= 90) && (a_Yaw < 180))
{
return 0x1;
}
else
{
return 0x3;
}
}
} ;

View File

@ -11,7 +11,6 @@
#include "BlockEntities/SignEntity.h"
#include "UI/Window.h"
#include "Item.h"
#include "Doors.h"
#include "Piston.h"
#include "Mobs/Monster.h"
#include "ChatColor.h"

View File

@ -1,87 +0,0 @@
#pragma once
// tolua_begin
class cDoors
{
public:
static char RotationToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation > 360)
{
a_Rotation -= 360;
}
if (a_Rotation >= 0.f && a_Rotation < 90)
{
return 0x0;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
return 0x2;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return 0x1;
}
else
{
return 0x3;
}
}
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
{
a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
return a_MetaData;
}
static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
{
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
if (OldMetaData & 8)
{
// Current block is top of the door
BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
{
a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
}
}
else
{
// Current block is bottom of the door
BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
if (IsDoor(TopBlock) && (TopMeta & 8))
{
a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
}
}
}
inline static bool IsDoor(BLOCKTYPE a_Block)
{
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
}
} ;
// tolua_end