e2f1cf51c7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
#include "cZombiepigman.h"
|
|
|
|
#include "Vector3f.h"
|
|
#include "Vector3d.h"
|
|
|
|
#include "Defines.h"
|
|
|
|
#include "cRoot.h"
|
|
#include "cWorld.h"
|
|
#include "cPickup.h"
|
|
#include "cItem.h"
|
|
#include "cMonsterConfig.h"
|
|
|
|
#include "cMCLogger.h"
|
|
|
|
#ifndef _WIN32
|
|
#include <stdlib.h> // rand()
|
|
#include <cstring>
|
|
#endif
|
|
|
|
cZombiepigman::cZombiepigman() : m_ChaseTime(999999) {
|
|
m_bBurnable = true;
|
|
m_EMPersonality = PASSIVE;
|
|
m_bPassiveAggressive = true;
|
|
//m_AttackRate = 1;
|
|
m_MobType = 57;
|
|
GetMonsterConfig("Zombiepigman");
|
|
}
|
|
|
|
cZombiepigman::~cZombiepigman()
|
|
{
|
|
}
|
|
|
|
bool cZombiepigman::IsA( const char* a_EntityType )
|
|
{
|
|
//LOG("IsA( cZombiepigman ) : %s", a_EntityType);
|
|
if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
|
|
return cMonster::IsA( a_EntityType );
|
|
}
|
|
|
|
void cZombiepigman::Tick(float a_Dt)
|
|
{
|
|
cMonster::Tick(a_Dt);
|
|
if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
|
|
m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D
|
|
}
|
|
}
|
|
|
|
void cZombiepigman::KilledBy( cEntity* a_Killer )
|
|
{
|
|
if( (rand() % 5) == 0 )
|
|
{
|
|
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) );
|
|
Pickup->Initialize( GetWorld() );
|
|
}
|
|
if( (rand() % 1) == 0 )
|
|
{
|
|
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) );
|
|
Pickup->Initialize( GetWorld() );
|
|
}
|
|
cMonster::KilledBy( a_Killer );
|
|
}
|
|
|
|
//What to do if in Idle State
|
|
void cZombiepigman::InStateIdle(float a_Dt) {
|
|
cMonster::InStateIdle(a_Dt);
|
|
}
|
|
|
|
//What to do if in Chasing State
|
|
void cZombiepigman::InStateChasing(float a_Dt) {
|
|
cMonster::InStateChasing(a_Dt);
|
|
m_ChaseTime += a_Dt;
|
|
if( m_Target )
|
|
{
|
|
Vector3f Pos = Vector3f( m_Pos );
|
|
Vector3f Their = Vector3f( m_Target->GetPosition() );
|
|
if( (Their - Pos).Length() <= m_AttackRange) {
|
|
cMonster::Attack(a_Dt);
|
|
}
|
|
MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
|
|
} else if( m_ChaseTime > 5.f ) {
|
|
m_ChaseTime = 0;
|
|
m_EMState = IDLE;
|
|
}
|
|
}
|
|
|
|
void cZombiepigman::InStateEscaping(float a_Dt) {
|
|
cMonster::InStateEscaping(a_Dt);
|
|
}
|
|
|
|
void cZombiepigman::GetMonsterConfig(const char* pm_name) {
|
|
LOG("I am gettin my attributes: %s", pm_name);
|
|
cRoot::Get()->GetMonsterConfig()->Get()->AssignAttributes(this,pm_name);
|
|
}
|