91 lines
2.1 KiB
C++
91 lines
2.1 KiB
C++
// BeaconEntity.h
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// Declares the cBeaconEntity class representing a single beacon in the world
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#pragma once
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#include "BlockEntityWithItems.h"
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namespace Json
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{
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class Value;
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}
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// tolua_begin
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class cBeaconEntity :
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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public:
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// tolua_end
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cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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bool LoadFromJson(const Json::Value & a_Value);
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value& a_Value) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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// tolua_begin
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/** Is the beacon active? */
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bool IsActive(void) const { return m_IsActive; }
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/** Returns the beacon level. (0 - 4) */
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char GetBeaconLevel(void) const { return m_BeaconLevel; }
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cEntityEffect::eType GetPrimaryPotion(void) const { return m_PrimaryPotion; }
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cEntityEffect::eType GetSecondaryPotion(void) const { return m_SecondaryPotion; }
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/** Select the primary potion. Returns false when the potion is invalid.*/
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bool SelectPrimaryPotion(cEntityEffect::eType a_Potion);
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/** Select the secondary potion. Returns false when the potion is invalid. */
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bool SelectSecondaryPotion(cEntityEffect::eType a_Potion);
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/** Calculate the amount of layers the pyramid below the beacon has. */
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char CalculatePyramidLevel(void);
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/** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */
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bool IsBeaconBlocked(void);
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/** Update the beacon. */
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void UpdateBeacon(void);
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/** Give the near-players the effects. */
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void GiveEffects(void);
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/** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
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static bool IsMineralBlock(BLOCKTYPE a_BlockType);
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/** Returns true if the potion can be used. */
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static bool IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel);
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// tolua_end
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protected:
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bool m_IsActive;
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char m_BeaconLevel;
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cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion;
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} ; // tolua_export
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