Changed return type from GetPrimaryPotion() and GetSecondaryPotion()
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@ -49,8 +49,8 @@ public:
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/** Returns the beacon level. (0 - 4) */
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char GetBeaconLevel(void) const { return m_BeaconLevel; }
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char GetPrimaryPotion(void) const { return m_PrimaryPotion; }
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char GetSecondaryPotion(void) const { return m_SecondaryPotion; }
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cEntityEffect::eType GetPrimaryPotion(void) const { return m_PrimaryPotion; }
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cEntityEffect::eType GetSecondaryPotion(void) const { return m_SecondaryPotion; }
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/** Select the primary potion. Returns false when the potion is invalid.*/
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bool SelectPrimaryPotion(cEntityEffect::eType a_Potion);
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