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cuberite-2a/src/Entities
tycho 448df85e56 Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
2015-05-07 03:47:46 +01:00
..
ArrowEntity.cpp Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
ArrowEntity.h Converted ArrowEntityTiers to std::chrono 2015-01-16 13:13:23 +00:00
Boat.cpp Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
Boat.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
CMakeLists.txt Subdirs: Only add_library if not using MSVC 2014-07-18 17:41:43 -07:00
EnderCrystal.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
EnderCrystal.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
Entity.cpp Entity improvements 2015-05-03 23:58:12 +01:00
Entity.h Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
EntityEffect.cpp En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
EntityEffect.h Added slowness effect and added entity support. 2014-08-30 12:45:39 +02:00
ExpBottleEntity.cpp Made ExpBottleEntity break on entities. 2014-09-23 00:28:12 -07:00
ExpBottleEntity.h Exported individual projectile classes to Lua API. 2014-10-21 21:25:52 +02:00
ExpOrb.cpp Converted cExpOrbEntity to std::chrono 2015-01-16 13:27:10 +00:00
ExpOrb.h Converted cExpOrbEntity to std::chrono 2015-01-16 13:27:10 +00:00
FallingBlock.cpp Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
FallingBlock.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
FireChargeEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
FireChargeEntity.h Exported individual projectile classes to Lua API. 2014-10-21 21:25:52 +02:00
FireworkEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
FireworkEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
Floater.cpp Added support for additional data in the ParticleEffect Packet 2015-05-07 03:47:46 +01:00
Floater.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
GhastFireballEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
GhastFireballEntity.h Exported individual projectile classes to Lua API. 2014-10-21 21:25:52 +02:00
HangingEntity.cpp cPainting saving implemented 2015-03-13 23:05:06 +00:00
HangingEntity.h HangingEntity: Fixed a needless clang warning. 2015-04-19 21:34:56 +02:00
ItemFrame.cpp cPainting saving implemented 2015-03-13 23:05:06 +00:00
ItemFrame.h Unified cPacketizer across all protocols. 2015-03-22 19:46:08 +01:00
Minecart.cpp Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
Minecart.h Converted MinecartEntity to std::chrono 2015-01-16 13:42:44 +00:00
Painting.cpp cPainting saving implemented 2015-03-13 23:05:06 +00:00
Painting.h cPainting saving implemented 2015-03-13 23:05:06 +00:00
Pawn.cpp Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
Pawn.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
Pickup.cpp Changed air drag for pickups 2015-03-31 11:40:31 -04:00
Pickup.h Converted cPickupEntity to std::chrono 2015-01-16 13:56:18 +00:00
Player.cpp cPlayer now checks restrictions. 2015-04-25 21:05:43 +02:00
Player.h Entity improvements 2015-05-03 23:58:12 +01:00
ProjectileEntity.cpp Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
ProjectileEntity.h Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
SplashPotionEntity.cpp SplashPotionEntity: Use `const cItem &` instead of a cItem 2014-07-26 03:55:40 -07:00
SplashPotionEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
TNTEntity.cpp Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
TNTEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownEggEntity.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownEggEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownEnderPearlEntity.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownEnderPearlEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownSnowballEntity.cpp Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
ThrownSnowballEntity.h Initial convertion of a_Dt to std::chrono 2015-01-11 21:12:26 +00:00
WitherSkullEntity.cpp Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
WitherSkullEntity.h Exported individual projectile classes to Lua API. 2014-10-21 21:25:52 +02:00