620 lines
13 KiB
C++
620 lines
13 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Root.h"
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#include "Server.h"
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#include "World.h"
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#include "WebAdmin.h"
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#include "FurnaceRecipe.h"
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#include "GroupManager.h"
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#include "CraftingRecipes.h"
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#include "PluginManager.h"
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#include "MonsterConfig.h"
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#include "Entities/Player.h"
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#include "Blocks/BlockHandler.h"
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#include "Items/ItemHandler.h"
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#include "Chunk.h"
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#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
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#include "CommandOutput.h"
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#include "DeadlockDetect.h"
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#include "../iniFile/iniFile.h"
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#include <iostream>
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cRoot* cRoot::s_Root = 0;
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cRoot::cRoot()
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: m_Server( NULL )
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, m_MonsterConfig( NULL )
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, m_GroupManager( NULL )
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, m_CraftingRecipes(NULL)
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, m_FurnaceRecipe( NULL )
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, m_WebAdmin( NULL )
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, m_PluginManager( NULL )
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, m_Log( NULL )
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, m_bStop( false )
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, m_bRestart( false )
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, m_InputThread( NULL )
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, m_pDefaultWorld( NULL )
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{
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s_Root = this;
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}
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cRoot::~cRoot()
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{
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s_Root = 0;
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}
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void cRoot::InputThread(void * a_Params)
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{
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cRoot & self = *(cRoot*)a_Params;
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cLogCommandOutputCallback Output;
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while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
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{
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std::string Command;
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std::getline(std::cin, Command);
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if (!Command.empty())
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{
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self.ExecuteConsoleCommand(Command, Output);
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}
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}
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if (!(self.m_bStop || self.m_bRestart))
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{
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// We have come here because the std::cin has received an EOF and the server is still running; stop the server:
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self.m_bStop = true;
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}
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}
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void cRoot::Start(void)
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{
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cDeadlockDetect dd;
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delete m_Log;
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m_Log = new cMCLogger();
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m_bStop = false;
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while (!m_bStop)
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{
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m_bRestart = false;
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LoadGlobalSettings();
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LOG("Creating new server instance...");
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m_Server = new cServer();
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LOG("Reading server config...");
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cIniFile IniFile("settings.ini");
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if (!IniFile.ReadFile())
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{
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LOGWARNING("settings.ini inaccessible, all settings are reset to default values");
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}
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m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0);
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if (m_PrimaryServerVersion == 0)
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{
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m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST;
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}
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else
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{
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// Make a note in the log that the primary server version is explicitly set in the ini file
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LOGINFO("settings.ini: [Server].PrimaryServerVersion set to %d.", m_PrimaryServerVersion);
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}
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LOG("Starting server...");
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if (!m_Server->InitServer(IniFile))
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{
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LOGERROR("Failed to start server, shutting down.");
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return;
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}
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IniFile.WriteFile();
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cIniFile WebIniFile("webadmin.ini");
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if (!WebIniFile.ReadFile())
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{
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LOGWARNING("webadmin.ini inaccessible, wabadmin is disabled");
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}
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else
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{
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m_HTTPServer.Initialize(WebIniFile);
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}
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LOG("Loading settings...");
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m_GroupManager = new cGroupManager();
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m_CraftingRecipes = new cCraftingRecipes;
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m_FurnaceRecipe = new cFurnaceRecipe();
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LOG("Loading worlds...");
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LoadWorlds();
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LOG("Loading plugin manager...");
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m_PluginManager = new cPluginManager();
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m_PluginManager->ReloadPluginsNow();
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LOG("Loading MonsterConfig...");
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m_MonsterConfig = new cMonsterConfig;
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// This sets stuff in motion
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LOG("Starting Authenticator...");
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m_Authenticator.Start();
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LOG("Starting worlds...");
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StartWorlds();
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LOG("Starting deadlock detector...");
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dd.Start();
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LOG("Starting server...");
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m_Server->Start();
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#if !defined(ANDROID_NDK)
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LOG("Starting InputThread...");
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m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
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m_InputThread->Start( false ); // We should NOT wait? Otherwise we can<61>t stop the server from other threads than the input thread
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#endif
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LOG("Initialization done, server running now.");
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while (!m_bStop && !m_bRestart) // These are modified by external threads
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{
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cSleep::MilliSleep(1000);
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}
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#if !defined(ANDROID_NDK)
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delete m_InputThread; m_InputThread = NULL;
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#endif
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// Deallocate stuffs
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LOG("Shutting down server...");
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m_Server->Shutdown();
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LOG("Shutting down deadlock detector...");
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dd.Stop();
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LOG("Stopping world threads...");
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StopWorlds();
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LOG("Stopping authenticator...");
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m_Authenticator.Stop();
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LOG("Freeing MonsterConfig...");
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delete m_MonsterConfig; m_MonsterConfig = NULL;
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LOG("Stopping WebAdmin...");
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delete m_WebAdmin; m_WebAdmin = NULL;
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LOG("Unloading recipes...");
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delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
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delete m_CraftingRecipes; m_CraftingRecipes = NULL;
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LOG("Forgetting groups...");
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delete m_GroupManager; m_GroupManager = 0;
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LOG("Unloading worlds...");
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UnloadWorlds();
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LOG("Stopping plugin manager...");
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delete m_PluginManager; m_PluginManager = NULL;
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cItemHandler::Deinit();
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cBlockHandler::Deinit();
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LOG("Destroying server...");
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//delete HeartBeat; HeartBeat = 0;
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delete m_Server; m_Server = 0;
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LOG("Shutdown done.");
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}
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delete m_Log; m_Log = 0;
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}
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void cRoot::LoadGlobalSettings()
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{
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// Nothing needed yet
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}
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void cRoot::LoadWorlds(void)
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{
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cIniFile IniFile("settings.ini"); IniFile.ReadFile();
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// First get the default world
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AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
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m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
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m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
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// Then load the other worlds
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unsigned int KeyNum = IniFile.FindKey("Worlds");
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unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
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if (NumWorlds <= 0)
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{
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return;
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}
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for (unsigned int i = 0; i < NumWorlds; i++)
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{
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AString ValueName = IniFile.GetValueName(KeyNum, i );
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if (ValueName.compare("World") != 0)
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{
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continue;
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}
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AString WorldName = IniFile.GetValue(KeyNum, i );
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if (WorldName.empty())
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{
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continue;
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}
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cWorld* NewWorld = new cWorld( WorldName.c_str() );
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m_WorldsByName[ WorldName ] = NewWorld;
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} // for i - Worlds
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}
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void cRoot::StartWorlds(void)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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{
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itr->second->Start();
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itr->second->InitializeSpawn();
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}
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}
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void cRoot::StopWorlds(void)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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{
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itr->second->Stop();
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}
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}
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void cRoot::UnloadWorlds(void)
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{
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m_pDefaultWorld = NULL;
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for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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delete itr->second;
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}
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m_WorldsByName.clear();
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}
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cWorld* cRoot::GetDefaultWorld()
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{
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return m_pDefaultWorld;
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}
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cWorld* cRoot::GetWorld( const AString & a_WorldName )
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{
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WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
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if( itr != m_WorldsByName.end() )
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return itr->second;
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return 0;
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}
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bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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{
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++itr2;
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if (a_Callback.Item(itr->second))
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{
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return false;
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}
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}
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return true;
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}
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void cRoot::TickCommands(void)
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{
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// Execute any pending commands:
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cCommandQueue PendingCommands;
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{
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cCSLock Lock(m_CSPendingCommands);
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std::swap(PendingCommands, m_PendingCommands);
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}
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for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr)
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{
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ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output));
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}
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}
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void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
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{
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// Some commands are built-in:
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if (a_Cmd == "stop")
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{
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m_bStop = true;
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}
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else if (a_Cmd == "restart")
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{
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m_bRestart = true;
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}
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// Put the command into a queue (Alleviates FS #363):
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cCSLock Lock(m_CSPendingCommands);
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m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output));
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}
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void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd)
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{
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// Some commands are built-in:
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if (a_Cmd == "stop")
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{
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m_bStop = true;
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}
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else if (a_Cmd == "restart")
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{
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m_bRestart = true;
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}
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// Put the command into a queue (Alleviates FS #363):
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cCSLock Lock(m_CSPendingCommands);
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m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback));
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}
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void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
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{
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// Some commands are built-in:
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if (a_Cmd == "stop")
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{
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m_bStop = true;
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}
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else if (a_Cmd == "restart")
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{
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m_bRestart = true;
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}
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LOG("Executing console command: \"%s\"", a_Cmd.c_str());
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m_Server->ExecuteConsoleCommand(a_Cmd, a_Output);
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}
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void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
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{
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m_Server->KickUser(a_ClientID, a_Reason);
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}
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void cRoot::AuthenticateUser(int a_ClientID)
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{
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m_Server->AuthenticateUser(a_ClientID);
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}
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int cRoot::GetTotalChunkCount(void)
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{
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int res = 0;
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for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
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{
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res += itr->second->GetNumChunks();
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}
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return res;
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}
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void cRoot::SaveAllChunks(void)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
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{
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itr->second->SaveAllChunks();
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}
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}
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void cRoot::BroadcastChat(const AString & a_Message)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
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{
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itr->second->BroadcastChat(a_Message);
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} // for itr - m_WorldsByName[]
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}
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bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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{
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++itr2;
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if (!itr->second->ForEachPlayer(a_Callback))
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{
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return false;
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}
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}
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return true;
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}
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bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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{
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class cCallback : public cPlayerListCallback
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{
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unsigned int BestRating;
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unsigned int NameLength;
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const AString PlayerName;
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cPlayerListCallback & m_Callback;
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virtual bool Item (cPlayer * a_pPlayer)
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{
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unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
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if (Rating > 0 && Rating >= BestRating)
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{
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BestMatch = a_pPlayer;
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if( Rating > BestRating ) NumMatches = 0;
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BestRating = Rating;
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++NumMatches;
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}
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if (Rating == NameLength) // Perfect match
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{
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return false;
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}
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return true;
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}
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public:
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cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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: m_Callback( a_Callback )
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, BestMatch( NULL )
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, BestRating( 0 )
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, NumMatches( 0 )
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, NameLength( a_PlayerName.length() )
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, PlayerName( a_PlayerName )
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{}
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cPlayer * BestMatch;
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unsigned int NumMatches;
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} Callback (a_PlayerName, a_Callback);
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ForEachPlayer( Callback );
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if (Callback.NumMatches == 1)
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{
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return a_Callback.Item (Callback.BestMatch);
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}
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return false;
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}
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AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
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{
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return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);
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}
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void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
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{
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int SumNumValid = 0;
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int SumNumDirty = 0;
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int SumNumInLighting = 0;
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int SumNumInGenerator = 0;
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int SumMem = 0;
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for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
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{
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cWorld * World = itr->second;
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int NumInGenerator = World->GetGeneratorQueueLength();
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int NumInSaveQueue = World->GetStorageSaveQueueLength();
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int NumInLoadQueue = World->GetStorageLoadQueueLength();
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int NumValid = 0;
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int NumDirty = 0;
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int NumInLighting = 0;
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World->GetChunkStats(NumValid, NumDirty, NumInLighting);
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a_Output.Out("World %s:", World->GetName().c_str());
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a_Output.Out(" Num loaded chunks: %d", NumValid);
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a_Output.Out(" Num dirty chunks: %d", NumDirty);
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a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
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a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
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a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
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a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
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int Mem = NumValid * sizeof(cChunk);
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a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
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a_Output.Out(" Per-chunk memory size breakdown:");
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a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
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a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
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a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
|
||
a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
|
||
a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
|
||
int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
|
||
a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
|
||
SumNumValid += NumValid;
|
||
SumNumDirty += NumDirty;
|
||
SumNumInLighting += NumInLighting;
|
||
SumNumInGenerator += NumInGenerator;
|
||
SumMem += Mem;
|
||
}
|
||
a_Output.Out("Totals:");
|
||
a_Output.Out(" Num loaded chunks: %d", SumNumValid);
|
||
a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
|
||
a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
|
||
a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
|
||
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
|
||
}
|
||
|
||
|
||
|
||
|