1
0
cuberite-2a/source/Item.h
2013-04-06 21:21:57 +00:00

169 lines
3.3 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#pragma once
#include "Defines.h"
#include "BlockID.h"
namespace Json
{
class Value;
}
// tolua_begin
class cItem
{
public:
cItem(short a_ItemType = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemDamage = 0)
: m_ItemType (a_ItemType)
, m_ItemCount (a_ItemCount)
, m_ItemDamage(a_ItemDamage)
{
if (!IsValidItem(m_ItemType))
{
m_ItemType = E_ITEM_EMPTY;
}
}
void Empty()
{
m_ItemType = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemDamage = 0;
}
void Clear(void)
{
m_ItemType = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemDamage = 0;
}
bool IsEmpty(void) const
{
return (m_ItemType <= 0 || m_ItemCount <= 0);
}
bool IsEqual(const cItem & a_Item) const
{
return (IsSameType(a_Item) && (m_ItemDamage == a_Item.m_ItemDamage));
}
bool IsSameType(const cItem & a_Item) const
{
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
}
// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
inline int GetMaxDuration(void) const
{
switch (m_ItemType)
{
case 256: return 251;
case 257: return 251;
case 258: return 251;
case 259: return 65; //Lighter / Flint and Steel
case 267: return 251;
case 268: return 60;
case 269: return 60;
case 270: return 60;
case 271: return 60;
case 272: return 132;
case 273: return 132;
case 274: return 132;
case 275: return 132;
case 276: return 1563;
case 277: return 1563;
case 278: return 1563;
case 279: return 1563;
case 283: return 32;
case 284: return 32;
case 285: return 32;
case 286: return 32;
case 290: return 60;
case 291: return 132;
case 292: return 251;
case 293: return 1563;
case 294: return 32;
case 359: return 251;
default: return 0;
}
}
/// Damages a weapon / tool. Returns true when destroyed
inline bool DamageItem()
{
if (HasDuration())
{
m_ItemDamage++;
if (m_ItemDamage >= GetMaxDuration())
return true;
}
return false;
}
inline bool HasDuration() { return GetMaxDuration() > 0; }
// tolua_end
void GetJson( Json::Value & a_OutValue ) const;
void FromJson( const Json::Value & a_Value );
// tolua_begin
static bool IsEnchantable(short a_ItemType);
short m_ItemType;
char m_ItemCount;
short m_ItemDamage;
};
// tolua_end
// This stupid construct is here only so that Lua can access cItems in an API
class cItems // tolua_export
: public std::vector<cItem>
{ // tolua_export
public:
// tolua_begin
cItem & Get (int a_Idx) {return at(a_Idx); }
void Set (int a_Idx, const cItem & a_Item) {at(a_Idx) = a_Item; }
void Add (const cItem & a_Item) {push_back(a_Item); }
void Delete(int a_Idx) {erase(begin() + a_Idx); }
void Clear (void) {clear(); }
int Size (void) {return size(); }
void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage)
{
push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage));
}
void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage)
{
at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage);
}
// tolua_end
} ; // tolua_export
/// Used to store loot probability tables
class cLootProbab
{
public:
cItem m_Item;
int m_MinAmount;
int m_MaxAmount;
int m_Weight;
} ;