a78fd671b2
* Removed BiomeDef.h * Removed ChunkDef.h from Globals.h * Added to CONTRIBUTORS. * Re-added empty last line to Globals.h * Included stddef and StringUtils in BiomeDef.h * Fixed build tools compiling. It compiles, but at what cost? * Added include to src/Generating/Trees.h * Include added in ChunkGeneratorThread.h * Moved rearranged includes in LineBlockTracer.cpp * Re-arrange headers in ChunkInterface.cpp * Included ChunkDef.h in Path.h * Included ChunkDef.h in NBTChunkSerializer.h * Rearranged included and added required includes to headers. * Removed unnecessary included in StringUtils.h.
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#pragma once
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#include "../Defines.h"
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#include "ChunkDef.h"
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// fwd:
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class cIniFile;
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class cChunkDesc;
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/** The interface that all chunk generators must implement to provide the generated chunks.
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Also a static factory that creates the descendants based on INI file settings.
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The cChunkGeneratorThread uses this interface to generate chunks for a single world.
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Ths calls to generate chunks are synchronous - they don't return until the chunk is fully generated. */
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class cChunkGenerator
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{
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public:
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virtual ~cChunkGenerator() {} // Force a virtual destructor
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/** Called to initialize the generator on server startup.
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Descendants should call Super::Initialize() before initializing themselves. */
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virtual void Initialize(cIniFile & a_IniFile);
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/** Generates the biomes for the specified chunk.
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Used by the world loader if biomes failed loading. */
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virtual void GenerateBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) = 0;
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/** Returns the biome at the specified coords.
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Used by ChunkMap if an invalid chunk is queried for biome.
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The default implementation uses GenerateBiomes(). */
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virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
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/** Does the actual chunk generation.
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Descendants need to override this and generate into a_ChunkDesc. */
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virtual void Generate(cChunkDesc & a_ChunkDesc) = 0;
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/** Returns the seed that was read from the INI file. */
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int GetSeed(void) const { return m_Seed; }
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/** Creates and initializes the entire generator based on the settings in the INI file.
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Initializes the generator, so that it can be used immediately after this call returns. */
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static std::unique_ptr<cChunkGenerator> CreateFromIniFile(cIniFile & a_IniFile);
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protected:
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/** The main seed, read from the INI file, used for the entire generator. */
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int m_Seed;
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/** The dimension, read from the INI file. */
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eDimension m_Dimension;
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};
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