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cuberite-2a/source/Simulator
madmaxoft@gmail.com 1a127f5510 Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.
Note that cItems is used in the function signature but not yet exported in the API, TODO!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1176 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-27 02:00:33 +00:00
..
ClassicFluidSimulator.cpp Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups. 2013-01-27 02:00:33 +00:00
ClassicFluidSimulator.h Initial Floody fluid simulator. 2012-10-14 17:06:21 +00:00
DelayedFluidSimulator.cpp Fixed DelayedFluidSimulator. 2012-10-15 20:16:43 +00:00
DelayedFluidSimulator.h Fixed DelayedFluidSimulator. 2012-10-15 20:16:43 +00:00
FireSimulator.cpp Initial Floody fluid simulator. 2012-10-14 17:06:21 +00:00
FireSimulator.h Initial Floody fluid simulator. 2012-10-14 17:06:21 +00:00
FloodyFluidSimulator.cpp Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups. 2013-01-27 02:00:33 +00:00
FloodyFluidSimulator.h Floody fluid simulator can create sourceblocks (configurable in World.ini) 2013-01-04 05:21:07 +00:00
FluidSimulator.cpp Fluids will wash away crops and sugarcane. 2012-10-19 18:48:34 +00:00
FluidSimulator.h Initial Floody fluid simulator. 2012-10-14 17:06:21 +00:00
RedstoneSimulator.cpp Dispensers can dispense items and liquids now 2012-12-26 17:16:33 +00:00
RedstoneSimulator.h Dispensers can dispense items and liquids now 2012-12-26 17:16:33 +00:00
SandSimulator.cpp Preparation for multiple fluid simulators. 2012-10-13 09:53:28 +00:00
SandSimulator.h Preparation for multiple fluid simulators. 2012-10-13 09:53:28 +00:00
Simulator.cpp Preparation for multiple fluid simulators. 2012-10-13 09:53:28 +00:00
Simulator.h Initial Floody fluid simulator. 2012-10-14 17:06:21 +00:00
SimulatorManager.cpp Fixed more valgrind issues 2012-10-27 07:51:01 +00:00
SimulatorManager.h Fixed more valgrind issues 2012-10-27 07:51:01 +00:00