802 lines
17 KiB
C++
802 lines
17 KiB
C++
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#pragma once
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#include <limits>
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#include <cmath>
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/** List of slot numbers, used for inventory-painting */
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typedef std::vector<int> cSlotNums;
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// tolua_begin
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/** Experience Orb setup */
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enum
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{
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// Open to suggestion on naming convention here :)
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MAX_EXPERIENCE_ORB_SIZE = 2000
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} ;
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/** Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc */
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enum eBlockFace
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{
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BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
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BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
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BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
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BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
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BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
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BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
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BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
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// Synonyms using the (deprecated) world directions:
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BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
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BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
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BLOCK_FACE_NORTH = BLOCK_FACE_ZM, // Interacting with the northern face of the block
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BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block
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BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block
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BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block
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// Bounds, used for range-checking:
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BLOCK_FACE_MIN = -1,
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BLOCK_FACE_MAX = 5,
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} ;
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/** PlayerDigging status constants */
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enum
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{
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DIG_STATUS_STARTED = 0,
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DIG_STATUS_CANCELLED = 1,
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DIG_STATUS_FINISHED = 2,
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DIG_STATUS_DROP_STACK= 3,
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DIG_STATUS_DROP_HELD = 4,
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DIG_STATUS_SHOOT_EAT = 5,
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} ;
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/** Individual actions sent in the WindowClick packet */
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enum eClickAction
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{
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// Sorted by occurrence in the 1.5 protocol
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caLeftClick,
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caRightClick,
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caShiftLeftClick,
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caShiftRightClick,
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caNumber1,
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caNumber2,
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caNumber3,
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caNumber4,
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caNumber5,
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caNumber6,
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caNumber7,
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caNumber8,
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caNumber9,
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caMiddleClick,
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caDropKey,
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caCtrlDropKey,
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caLeftClickOutside,
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caRightClickOutside,
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caLeftClickOutsideHoldNothing,
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caRightClickOutsideHoldNothing,
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caLeftPaintBegin,
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caRightPaintBegin,
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caLeftPaintProgress,
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caRightPaintProgress,
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caLeftPaintEnd,
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caRightPaintEnd,
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caDblClick,
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// Add new actions here
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caUnknown = 255,
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// Keep this list in sync with ClickActionToString() function below!
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} ;
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enum eGameMode
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{
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eGameMode_NotSet = -1,
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eGameMode_Survival = 0,
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eGameMode_Creative = 1,
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eGameMode_Adventure = 2,
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eGameMode_Spectator = 3,
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// Easier-to-use synonyms:
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gmNotSet = eGameMode_NotSet,
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gmSurvival = eGameMode_Survival,
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gmCreative = eGameMode_Creative,
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gmAdventure = eGameMode_Adventure,
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gmSpectator = eGameMode_Spectator,
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// These two are used to check GameMode for validity when converting from integers.
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gmMax, // Gets automatically assigned
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gmMin = 0,
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} ;
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enum eChatType
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{
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ctChatBox = 0,
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ctSystem = 1,
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ctAboveActionBar = 2,
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} ;
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enum eWeather
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{
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eWeather_Sunny = 0,
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eWeather_Rain = 1,
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eWeather_ThunderStorm = 2,
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// Easier-to-use synonyms:
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wSunny = eWeather_Sunny,
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wRain = eWeather_Rain,
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wThunderstorm = eWeather_ThunderStorm,
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wStorm = wThunderstorm,
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} ;
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enum eMobHeadType
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{
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SKULL_TYPE_SKELETON = 0,
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SKULL_TYPE_WITHER = 1,
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SKULL_TYPE_ZOMBIE = 2,
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SKULL_TYPE_PLAYER = 3,
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SKULL_TYPE_CREEPER = 4,
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} ;
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enum eMobHeadRotation
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{
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SKULL_ROTATION_NORTH = 0,
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SKULL_ROTATION_NORTH_NORTH_EAST = 1,
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SKULL_ROTATION_NORTH_EAST = 2,
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SKULL_ROTATION_EAST_NORTH_EAST = 3,
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SKULL_ROTATION_EAST = 4,
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SKULL_ROTATION_EAST_SOUTH_EAST = 5,
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SKULL_ROTATION_SOUTH_EAST = 6,
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SKULL_ROTATION_SOUTH_SOUTH_EAST = 7,
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SKULL_ROTATION_SOUTH = 8,
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SKULL_ROTATION_SOUTH_SOUTH_WEST = 9,
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SKULL_ROTATION_SOUTH_WEST = 10,
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SKULL_ROTATION_WEST_SOUTH_WEST = 11,
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SKULL_ROTATION_WEST = 12,
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SKULL_ROTATION_WEST_NORTH_WEST = 13,
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SKULL_ROTATION_NORTH_WEST = 14,
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SKULL_ROTATION_NORTH_NORTH_WEST = 15,
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} ;
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inline const char * ClickActionToString(eClickAction a_ClickAction)
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{
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switch (a_ClickAction)
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{
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case caLeftClick: return "caLeftClick";
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case caRightClick: return "caRightClick";
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case caShiftLeftClick: return "caShiftLeftClick";
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case caShiftRightClick: return "caShiftRightClick";
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case caNumber1: return "caNumber1";
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case caNumber2: return "caNumber2";
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case caNumber3: return "caNumber3";
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case caNumber4: return "caNumber4";
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case caNumber5: return "caNumber5";
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case caNumber6: return "caNumber6";
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case caNumber7: return "caNumber7";
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case caNumber8: return "caNumber8";
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case caNumber9: return "caNumber9";
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case caMiddleClick: return "caMiddleClick";
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case caDropKey: return "caDropKey";
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case caCtrlDropKey: return "caCtrlDropKey";
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case caLeftClickOutside: return "caLeftClickOutside";
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case caRightClickOutside: return "caRightClickOutside";
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case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing";
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case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing";
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case caLeftPaintBegin: return "caLeftPaintBegin";
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case caRightPaintBegin: return "caRightPaintBegin";
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case caLeftPaintProgress: return "caLeftPaintProgress";
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case caRightPaintProgress: return "caRightPaintProgress";
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case caLeftPaintEnd: return "caLeftPaintEnd";
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case caRightPaintEnd: return "caRightPaintEnd";
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case caDblClick: return "caDblClick";
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case caUnknown: return "caUnknown";
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}
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ASSERT(!"Unknown click action");
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return "caUnknown";
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}
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/** Returns a blockface mirrored around the Y axis (doesn't change up / down). */
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inline eBlockFace MirrorBlockFaceY(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_XP;
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case BLOCK_FACE_XP: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
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case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
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case BLOCK_FACE_NONE:
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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return a_BlockFace;
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};
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}
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#if !defined(__clang__)
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ASSERT(!"Unknown BLOCK_FACE");
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return a_BlockFace;
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#endif
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}
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/** Returns a blockface rotated around the Y axis counter-clockwise. */
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inline eBlockFace RotateBlockFaceCCW(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_ZP;
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case BLOCK_FACE_XP: return BLOCK_FACE_ZM;
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case BLOCK_FACE_ZM: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZP: return BLOCK_FACE_XP;
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case BLOCK_FACE_NONE:
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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return a_BlockFace;
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}
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}
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#if !defined(__clang__)
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ASSERT(!"Unknown BLOCK_FACE");
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return a_BlockFace;
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#endif
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}
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inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return BLOCK_FACE_ZM;
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case BLOCK_FACE_XP: return BLOCK_FACE_ZP;
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case BLOCK_FACE_ZM: return BLOCK_FACE_XP;
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case BLOCK_FACE_ZP: return BLOCK_FACE_XM;
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case BLOCK_FACE_NONE:
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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return a_BlockFace;
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};
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}
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#if !defined(__clang__)
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ASSERT(!"Unknown BLOCK_FACE");
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return a_BlockFace;
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#endif
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}
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inline eBlockFace ReverseBlockFace(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_YP: return BLOCK_FACE_YM;
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case BLOCK_FACE_XP: return BLOCK_FACE_XM;
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case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
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case BLOCK_FACE_YM: return BLOCK_FACE_YP;
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case BLOCK_FACE_XM: return BLOCK_FACE_XP;
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case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
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case BLOCK_FACE_NONE: return a_BlockFace;
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}
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#if !defined(__clang__)
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ASSERT(!"Unknown BLOCK_FACE");
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return a_BlockFace;
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#endif
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}
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/** Returns the textual representation of the BlockFace constant. */
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inline AString BlockFaceToString(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_XM: return "BLOCK_FACE_XM";
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case BLOCK_FACE_XP: return "BLOCK_FACE_XP";
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case BLOCK_FACE_YM: return "BLOCK_FACE_YM";
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case BLOCK_FACE_YP: return "BLOCK_FACE_YP";
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case BLOCK_FACE_ZM: return "BLOCK_FACE_ZM";
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case BLOCK_FACE_ZP: return "BLOCK_FACE_ZP";
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case BLOCK_FACE_NONE: return "BLOCK_FACE_NONE";
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}
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// clang optimisises this line away then warns that it has done so.
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#if !defined(__clang__)
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return Printf("Unknown BLOCK_FACE: %d", a_BlockFace);
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#endif
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}
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inline bool IsValidBlock(int a_BlockType)
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{
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if (
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(a_BlockType > -1) &&
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(a_BlockType <= E_BLOCK_MAX_TYPE_ID)
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)
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{
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return true;
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}
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return false;
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}
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inline bool IsValidItem(int a_ItemType)
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{
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if (
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((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
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((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
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)
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{
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return true;
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}
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if (a_ItemType == 0)
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{
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return false;
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}
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return IsValidBlock(a_ItemType);
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}
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// tolua_end
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inline bool IsBlockWater(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
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}
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inline bool IsBlockWaterOrIce(BLOCKTYPE a_BlockType)
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{
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return (IsBlockWater(a_BlockType) || (a_BlockType == E_BLOCK_ICE));
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}
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inline bool IsBlockLava(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
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}
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inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
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{
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return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
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}
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inline bool IsBlockRail(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_RAIL:
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case E_BLOCK_ACTIVATOR_RAIL:
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_POWERED_RAIL:
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{
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return true;
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}
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default: return false;
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}
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}
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inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_DIRT:
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case E_BLOCK_GRASS:
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case E_BLOCK_FARMLAND:
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{
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return true;
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}
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}
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return false;
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}
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inline bool IsBlockFence(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_ACACIA_FENCE:
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case E_BLOCK_ACACIA_FENCE_GATE:
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case E_BLOCK_BIRCH_FENCE:
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case E_BLOCK_BIRCH_FENCE_GATE:
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case E_BLOCK_COBBLESTONE_WALL:
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case E_BLOCK_DARK_OAK_FENCE:
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case E_BLOCK_DARK_OAK_FENCE_GATE:
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case E_BLOCK_FENCE:
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case E_BLOCK_JUNGLE_FENCE:
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case E_BLOCK_JUNGLE_FENCE_GATE:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_OAK_FENCE_GATE:
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case E_BLOCK_SPRUCE_FENCE:
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case E_BLOCK_SPRUCE_FENCE_GATE:
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{
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return true;
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}
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default:
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{
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return false;
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}
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}
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}
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inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false) // tolua_export
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{ // tolua_export
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if (!a_bInverse)
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_YP: a_BlockY++; break;
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case BLOCK_FACE_YM: a_BlockY--; break;
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case BLOCK_FACE_ZM: a_BlockZ--; break;
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case BLOCK_FACE_ZP: a_BlockZ++; break;
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case BLOCK_FACE_XP: a_BlockX++; break;
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case BLOCK_FACE_XM: a_BlockX--; break;
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case BLOCK_FACE_NONE:
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{
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LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
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ASSERT(!"AddFaceDirection(): Unknown face");
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break;
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}
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}
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}
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else
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{
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switch (a_BlockFace)
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{
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case BLOCK_FACE_YP: a_BlockY--; break;
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case BLOCK_FACE_YM: a_BlockY++; break;
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case BLOCK_FACE_ZM: a_BlockZ++; break;
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case BLOCK_FACE_ZP: a_BlockZ--; break;
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case BLOCK_FACE_XP: a_BlockX--; break;
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case BLOCK_FACE_XM: a_BlockX++; break;
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case BLOCK_FACE_NONE:
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{
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LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
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ASSERT(!"AddFaceDirection(): Unknown face");
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break;
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}
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}
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}
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} // tolua_export
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inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false)
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{
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int Y = a_BlockY;
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AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
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a_BlockY = Clamp<unsigned char>(static_cast<unsigned char>(Y), 0, 255);
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}
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inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
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{
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// a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
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// a_Y = -sinf ( a_Pitch / 180 * PI);
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// a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
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a_X = cos(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
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a_Y = sin(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
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a_Z = sin(a_Pitch / 180 * M_PI);
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}
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inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
|
|
{
|
|
double r = sqrt((a_X * a_X) + (a_Z * a_Z));
|
|
if (r < std::numeric_limits<double>::epsilon())
|
|
{
|
|
a_Pan = 0;
|
|
}
|
|
else
|
|
{
|
|
a_Pan = atan2(a_Z, a_X) * 180 / M_PI - 90;
|
|
}
|
|
|
|
a_Pitch = atan2(a_Y, r) * 180 / M_PI;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline float GetSignf(float a_Val)
|
|
{
|
|
return (a_Val < 0.f) ? -1.f : 1.f;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline float GetSpecialSignf( float a_Val)
|
|
{
|
|
return (a_Val <= 0.f) ? -1.f : 1.f;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <class T> inline T Diff(T a_Val1, T a_Val2)
|
|
{
|
|
return std::abs(a_Val1 - a_Val2);
|
|
}
|
|
|
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|
|
|
|
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|
|
// tolua_begin
|
|
|
|
enum eMessageType
|
|
{
|
|
// http://forum.mc-server.org/showthread.php?tid=1212
|
|
// MessageType...
|
|
|
|
mtCustom, // Send raw data without any processing
|
|
mtFailure, // Something could not be done (i.e. command not executed due to insufficient privilege)
|
|
mtInformation, // Informational message (i.e. command usage)
|
|
mtSuccess, // Something executed successfully
|
|
mtWarning, // Something concerning (i.e. reload) is about to happen
|
|
mtFatal, // Something catastrophic occured (i.e. plugin crash)
|
|
mtDeath, // Denotes death of player
|
|
mtPrivateMessage, // Player to player messaging identifier
|
|
mtJoin, // A player has joined the server
|
|
mtLeave, // A player has left the server
|
|
|
|
// Common aliases:
|
|
mtFail = mtFailure,
|
|
mtError = mtFailure,
|
|
mtInfo = mtInformation,
|
|
mtPM = mtPrivateMessage,
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Normalizes an angle in degrees to the [-180, +180) range: */
|
|
inline double NormalizeAngleDegrees(const double a_Degrees)
|
|
{
|
|
double Norm = fmod(a_Degrees + 180, 360);
|
|
if (Norm < 0)
|
|
{
|
|
Norm += 360;
|
|
}
|
|
return Norm - 180;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
namespace ItemCategory
|
|
{
|
|
inline bool IsPickaxe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_STONE_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_IRON_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_GOLD_PICKAXE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsAxe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_AXE)
|
|
|| (a_ItemID == E_ITEM_STONE_AXE)
|
|
|| (a_ItemID == E_ITEM_IRON_AXE)
|
|
|| (a_ItemID == E_ITEM_GOLD_AXE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_AXE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsSword(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_SWORD)
|
|
|| (a_ItemID == E_ITEM_STONE_SWORD)
|
|
|| (a_ItemID == E_ITEM_IRON_SWORD)
|
|
|| (a_ItemID == E_ITEM_GOLD_SWORD)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_SWORD);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsHoe(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_HOE)
|
|
|| (a_ItemID == E_ITEM_STONE_HOE)
|
|
|| (a_ItemID == E_ITEM_IRON_HOE)
|
|
|| (a_ItemID == E_ITEM_GOLD_HOE)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_HOE);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsShovel(short a_ItemID)
|
|
{
|
|
return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_STONE_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_IRON_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_GOLD_SHOVEL)
|
|
|| (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsTool(short a_ItemID)
|
|
{
|
|
return IsPickaxe( a_ItemID)
|
|
|| IsAxe ( a_ItemID)
|
|
|| IsSword ( a_ItemID)
|
|
|| IsHoe ( a_ItemID)
|
|
|| IsShovel ( a_ItemID);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsHelmet(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_CAP) ||
|
|
(a_ItemType == E_ITEM_GOLD_HELMET) ||
|
|
(a_ItemType == E_ITEM_CHAIN_HELMET) ||
|
|
(a_ItemType == E_ITEM_IRON_HELMET) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_HELMET)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsChestPlate(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_TUNIC) ||
|
|
(a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsLeggings(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_PANTS) ||
|
|
(a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_IRON_LEGGINGS) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsBoots(short a_ItemType)
|
|
{
|
|
return (
|
|
(a_ItemType == E_ITEM_LEATHER_BOOTS) ||
|
|
(a_ItemType == E_ITEM_GOLD_BOOTS) ||
|
|
(a_ItemType == E_ITEM_CHAIN_BOOTS) ||
|
|
(a_ItemType == E_ITEM_IRON_BOOTS) ||
|
|
(a_ItemType == E_ITEM_DIAMOND_BOOTS)
|
|
);
|
|
}
|
|
|
|
|
|
|
|
inline bool IsArmor(short a_ItemType)
|
|
{
|
|
return (
|
|
IsHelmet(a_ItemType) ||
|
|
IsChestPlate(a_ItemType) ||
|
|
IsLeggings(a_ItemType) ||
|
|
IsBoots(a_ItemType)
|
|
);
|
|
}
|
|
}
|
|
|
|
// tolua_end
|