3d398baf35
Additionally, it now inherits from cHangingEntity.
32 lines
547 B
C++
32 lines
547 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "HangingEntity.h"
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#include "ClientHandle.h"
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#include "Player.h"
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cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
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cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
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m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing))
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{
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SetMaxHealth(1);
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SetHealth(1);
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}
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void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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SetYaw(GetProtocolFacing() * 90);
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}
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