afe07fe090
+ Prevent placing of hangables on illegal items and break when support block is broken Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "HangingEntity.h"
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#include "BlockInfo.h"
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#include "Player.h"
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#include "Chunk.h"
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#include "../ClientHandle.h"
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cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, Vector3d a_Pos) :
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Super(a_EntityType, a_Pos, 0.5f, 0.5f),
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m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing))
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{
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SetMaxHealth(1);
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SetHealth(1);
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}
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bool cHangingEntity::IsValidSupportBlock(const BLOCKTYPE a_BlockType)
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{
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return cBlockInfo::IsSolid(a_BlockType) && (a_BlockType != E_BLOCK_REDSTONE_REPEATER_OFF) && (a_BlockType != E_BLOCK_REDSTONE_REPEATER_ON);
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}
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void cHangingEntity::KilledBy(TakeDamageInfo & a_TDI)
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{
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Super::KilledBy(a_TDI);
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Destroy();
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}
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void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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SetYaw(GetProtocolFacing() * 90);
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}
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void cHangingEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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// Check for a valid support block once every 64 ticks (3.2 seconds):
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if ((m_World->GetWorldTickAge() % 64_tick) != 0_tick)
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{
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return;
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}
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BLOCKTYPE Block;
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const auto SupportPosition = AddFaceDirection(cChunkDef::AbsoluteToRelative(GetPosition()), ProtocolFaceToBlockFace(m_Facing), true);
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if (!a_Chunk.UnboundedRelGetBlockType(SupportPosition, Block) || IsValidSupportBlock(Block))
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{
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return;
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}
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// Take environmental damage, intending to self-destruct, with "take damage" handling done by child classes:
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TakeDamage(dtEnvironment, nullptr, static_cast<int>(GetMaxHealth()), 0);
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}
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