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Prevent placing of hangables on illegal blocks and break when support block broken (#5301)

+ Prevent placing of hangables on illegal items and break when support block is broken

Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
This commit is contained in:
Ethan Jones 2021-10-03 14:29:45 -06:00 committed by GitHub
parent 1d72306bae
commit afe07fe090
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 138 additions and 72 deletions

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@ -5195,6 +5195,24 @@ cFile:DeleteFile("/usr/bin/virus.exe");
},
Notes = "Returns the direction in which the entity is facing.",
},
IsValidSupportBlock =
{
IsStatic = true,
Params =
{
{
Name = "BlockType",
Type = "number",
},
},
Returns =
{
{
Type = "boolean",
}
},
Notes = "Returns true if the specified block type can support a hanging entity. This means that paintings and item frames can be placed on such a block.",
},
SetFacing =
{
Params =

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@ -2,7 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "HangingEntity.h"
#include "BlockInfo.h"
#include "Player.h"
#include "Chunk.h"
#include "../ClientHandle.h"
@ -21,6 +23,26 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, Ve
bool cHangingEntity::IsValidSupportBlock(const BLOCKTYPE a_BlockType)
{
return cBlockInfo::IsSolid(a_BlockType) && (a_BlockType != E_BLOCK_REDSTONE_REPEATER_OFF) && (a_BlockType != E_BLOCK_REDSTONE_REPEATER_ON);
}
void cHangingEntity::KilledBy(TakeDamageInfo & a_TDI)
{
Super::KilledBy(a_TDI);
Destroy();
}
void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
SetYaw(GetProtocolFacing() * 90);
@ -29,3 +51,24 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
void cHangingEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
// Check for a valid support block once every 64 ticks (3.2 seconds):
if ((m_World->GetWorldTickAge() % 64_tick) != 0_tick)
{
return;
}
BLOCKTYPE Block;
const auto SupportPosition = AddFaceDirection(cChunkDef::AbsoluteToRelative(GetPosition()), ProtocolFaceToBlockFace(m_Facing), true);
if (!a_Chunk.UnboundedRelGetBlockType(SupportPosition, Block) || IsValidSupportBlock(Block))
{
return;
}
// Take environmental damage, intending to self-destruct, with "take damage" handling done by child classes:
TakeDamage(dtEnvironment, nullptr, static_cast<int>(GetMaxHealth()), 0);
}

View File

@ -21,10 +21,14 @@ public: // tolua_export
cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, Vector3d a_Pos);
// tolua_begin
/** Returns the direction in which the entity is facing. */
eBlockFace GetFacing() const { return cHangingEntity::ProtocolFaceToBlockFace(m_Facing); } // tolua_export
/** Returns the direction in which the entity is facing. */
eBlockFace GetFacing() const { return cHangingEntity::ProtocolFaceToBlockFace(m_Facing); }
Byte GetProtocolFacing() const { return m_Facing; }
/** Returns if the given block can support hanging entity placements. */
static bool IsValidSupportBlock(BLOCKTYPE a_BlockType); // tolua_export
/** Set the direction in which the entity is facing. */
void SetFacing(eBlockFace a_Facing)
@ -32,11 +36,6 @@ public: // tolua_export
m_Facing = cHangingEntity::BlockFaceToProtocolFace(a_Facing);
}
// tolua_end
/** Returns the direction in which the entity is facing. */
Byte GetProtocolFacing() const { return m_Facing; }
/** Set the direction in which the entity is facing. */
void SetProtocolFacing(Byte a_Facing)
{
@ -48,14 +47,9 @@ protected:
Byte m_Facing;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
}
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
/** Converts protocol hanging item facing to eBlockFace values */
inline static eBlockFace ProtocolFaceToBlockFace(Byte a_ProtocolFace)
@ -102,7 +96,3 @@ protected:
UNREACHABLE("Unsupported block face");
}
}; // tolua_export

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@ -21,6 +21,54 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, Vector3d a_Pos):
bool cItemFrame::DoTakeDamage(TakeDamageInfo & a_TDI)
{
// Take environmental or non-player damage normally:
if (m_Item.IsEmpty() || (a_TDI.Attacker == nullptr) || !a_TDI.Attacker->IsPlayer())
{
return Super::DoTakeDamage(a_TDI);
}
// Only pop out a pickup if attacked by a non-creative player:
if (!static_cast<cPlayer *>(a_TDI.Attacker)->IsGameModeCreative())
{
// Where the pickup spawns, offset by half cPickup height to centre in the block.
const auto SpawnPosition = GetPosition().addedY(-0.125);
// The direction the pickup travels to simulate a pop-out effect.
const auto FlyOutSpeed = AddFaceDirection(Vector3i(), ProtocolFaceToBlockFace(m_Facing)) * 2;
// Spawn the frame's held item:
GetWorld()->SpawnItemPickup(SpawnPosition, m_Item, FlyOutSpeed);
}
// In any case we have a held item and were hit by a player, so clear it:
m_Item.Empty();
m_ItemRotation = 0;
a_TDI.FinalDamage = 0;
SetInvulnerableTicks(0);
GetWorld()->BroadcastEntityMetadata(*this);
return false;
}
void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if (!m_Item.IsEmpty())
{
a_Items.push_back(m_Item);
}
a_Items.emplace_back(E_ITEM_ITEM_FRAME);
}
void cItemFrame::OnRightClicked(cPlayer & a_Player)
{
Super::OnRightClicked(a_Player);
@ -54,46 +102,6 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
{
if (m_Item.IsEmpty())
{
Super::KilledBy(a_TDI);
Destroy();
return;
}
if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer() && !static_cast<cPlayer *>(a_TDI.Attacker)->IsGameModeCreative())
{
cItems Item;
Item.push_back(m_Item);
GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ());
}
SetHealth(GetMaxHealth());
m_Item.Empty();
m_ItemRotation = 0;
SetInvulnerableTicks(0);
GetWorld()->BroadcastEntityMetadata(*this);
}
void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative())
{
a_Items.emplace_back(E_ITEM_ITEM_FRAME);
}
}
void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
{
Super::SpawnOn(a_ClientHandle);

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@ -39,16 +39,12 @@ public: // tolua_export
private:
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
cItem m_Item;
Byte m_ItemRotation;
}; // tolua_export

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@ -34,10 +34,7 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative())
{
a_Items.emplace_back(E_ITEM_PAINTING);
}
a_Items.emplace_back(E_ITEM_PAINTING);
}
@ -47,6 +44,6 @@ void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
void cPainting::KilledBy(TakeDamageInfo & a_TDI)
{
Super::KilledBy(a_TDI);
m_World->BroadcastSoundEffect("entity.painting.break", GetPosition(), 1, 1);
Destroy();
}

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@ -40,6 +40,12 @@ public:
return false;
}
// Make sure the support block is a valid block to place an item frame on:
if (!cHangingEntity::IsValidSupportBlock(a_World->GetBlock(a_ClickedBlockPos)))
{
return false;
}
// Make sure block that will be occupied by the item frame is free now:
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE Block = a_World->GetBlock(PlacePos);
@ -48,8 +54,8 @@ public:
return false;
}
// Place the item frame:
auto ItemFrame = std::make_unique<cItemFrame>(a_ClickedBlockFace, PlacePos);
// An item frame, centred so pickups spawn nicely.
auto ItemFrame = std::make_unique<cItemFrame>(a_ClickedBlockFace, Vector3d(0.5, 0.5, 0.5) + PlacePos);
auto ItemFramePtr = ItemFrame.get();
if (!ItemFramePtr->Initialize(std::move(ItemFrame), *a_World))
{

View File

@ -45,6 +45,12 @@ public:
return false;
}
// Make sure the support block is a valid block to place a painting on:
if (!cHangingEntity::IsValidSupportBlock(a_World->GetBlock(a_ClickedBlockPos)))
{
return false;
}
// Make sure block that will be occupied is free:
auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE PlaceBlockType = a_World->GetBlock(PlacePos);
@ -85,7 +91,9 @@ public:
};
auto PaintingTitle = gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)];
auto Painting = std::make_unique<cPainting>(PaintingTitle, a_ClickedBlockFace, PlacePos);
// A painting, centred so pickups spawn nicely.
auto Painting = std::make_unique<cPainting>(PaintingTitle, a_ClickedBlockFace, Vector3d(0.5, 0.5, 0.5) + PlacePos);
auto PaintingPtr = Painting.get();
if (!PaintingPtr->Initialize(std::move(Painting), *a_World))
{