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Authenticator: avoid move assignments to self (#5315)

If authentication was off cClientHandle::m_Username ended up moved into itself. Add a copy to avoid this. Thanks @Seadragon91!
This commit is contained in:
Tiger Wang 2021-10-03 18:09:25 +01:00 committed by GitHub
parent 1e4850a6c5
commit 1d72306bae
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 52 additions and 48 deletions

View File

@ -335,49 +335,47 @@ bool cClientHandle::BungeeAuthenticate()
void cClientHandle::Authenticate(AString && a_Name, const cUUID & a_UUID, Json::Value && a_Properties)
{
cCSLock Lock(m_CSState);
/*
LOGD("Processing authentication for client %s @ %s (%p), state = %d",
m_Username.c_str(), m_IPString.c_str(), static_cast<void *>(this), m_State.load()
);
//*/
if (m_State != csAuthenticating)
{
cCSLock lock(m_CSState);
/*
LOGD("Processing authentication for client %s @ %s (%p), state = %d",
m_Username.c_str(), m_IPString.c_str(), static_cast<void *>(this), m_State.load()
);
//*/
return;
}
if (m_State != csAuthenticating)
{
return;
}
ASSERT(m_Player == nullptr);
ASSERT(m_Player == nullptr);
if (!BungeeAuthenticate())
{
return;
}
if (!BungeeAuthenticate())
{
return;
}
m_Username = std::move(a_Name);
m_Username = std::move(a_Name);
// Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet):
if (m_UUID.IsNil())
{
m_UUID = a_UUID;
}
if (m_Properties.empty())
{
m_Properties = std::move(a_Properties);
}
// Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet):
if (m_UUID.IsNil())
{
m_UUID = a_UUID;
}
if (m_Properties.empty())
{
m_Properties = std::move(a_Properties);
}
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();
if (m_ForgeHandshake.IsForgeClient)
{
m_ForgeHandshake.BeginForgeHandshake(*this);
}
else
{
FinishAuthenticate();
}
if (m_ForgeHandshake.IsForgeClient)
{
m_ForgeHandshake.BeginForgeHandshake(*this);
}
else
{
FinishAuthenticate();
}
}
@ -745,8 +743,8 @@ bool cClientHandle::HandleLogin()
m_State = csAuthenticating;
} // lock(m_CSState)
// Schedule for authentication; until then, let the player wait (but do not block)
cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), std::move(m_Username), m_Protocol->GetAuthServerID());
// Schedule for authentication; until then, let the player wait (but do not block):
cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), m_Username, m_Protocol->GetAuthServerID());
return true;
}

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@ -57,17 +57,23 @@ void cAuthenticator::ReadSettings(cSettingsRepositoryInterface & a_Settings)
void cAuthenticator::Authenticate(int a_ClientID, AString && a_Username, const AString & a_ServerHash)
void cAuthenticator::Authenticate(int a_ClientID, const std::string_view a_Username, const std::string_view a_ServerHash)
{
if (!m_ShouldAuthenticate)
{
const auto UUID = cClientHandle::GenerateOfflineUUID(a_Username);
cRoot::Get()->GetServer()->AuthenticateUser(a_ClientID, std::move(a_Username), UUID, Json::Value{});
// An "authenticated" username, which is just what the client sent since auth is off.
std::string OfflineUsername(a_Username);
// A specially constructed UUID based wholly on the username.
const auto OfflineUUID = cClientHandle::GenerateOfflineUUID(OfflineUsername);
// "Authenticate" the user based on what little information we have:
cRoot::Get()->GetServer()->AuthenticateUser(a_ClientID, std::move(OfflineUsername), OfflineUUID, Json::Value());
return;
}
cCSLock Lock(m_CS);
m_Queue.emplace_back(a_ClientID, std::move(a_Username), a_ServerHash);
m_Queue.emplace_back(a_ClientID, a_Username, a_ServerHash);
m_QueueNonempty.Set();
}
@ -114,17 +120,17 @@ void cAuthenticator::Execute(void)
cAuthenticator::cUser User = std::move(m_Queue.front());
int & ClientID = User.m_ClientID;
AString & UserName = User.m_Name;
AString & Username = User.m_Name;
AString & ServerID = User.m_ServerID;
m_Queue.pop_front();
Lock.Unlock();
cUUID UUID;
Json::Value Properties;
if (AuthWithYggdrasil(UserName, ServerID, UUID, Properties))
if (AuthWithYggdrasil(Username, ServerID, UUID, Properties))
{
LOGINFO("User %s authenticated with UUID %s", UserName.c_str(), UUID.ToShortString().c_str());
cRoot::Get()->GetServer()->AuthenticateUser(ClientID, std::move(UserName), UUID, std::move(Properties));
LOGINFO("User %s authenticated with UUID %s", Username.c_str(), UUID.ToShortString().c_str());
cRoot::Get()->GetServer()->AuthenticateUser(ClientID, std::move(Username), UUID, std::move(Properties));
}
else
{

View File

@ -41,7 +41,7 @@ public:
void ReadSettings(cSettingsRepositoryInterface & a_Settings);
/** Queues a request for authenticating a user. If the auth fails, the user will be kicked */
void Authenticate(int a_ClientID, AString && a_Username, const AString & a_ServerHash);
void Authenticate(int a_ClientID, std::string_view a_Username, std::string_view a_ServerHash);
/** Starts the authenticator thread. The thread may be started and stopped repeatedly */
void Start(cSettingsRepositoryInterface & a_Settings);
@ -58,7 +58,7 @@ private:
AString m_Name;
AString m_ServerID;
cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) :
cUser(int a_ClientID, const std::string_view a_Name, const std::string_view a_ServerID) :
m_ClientID(a_ClientID),
m_Name(a_Name),
m_ServerID(a_ServerID)