71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
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#pragma once
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#include "BlockEntity.h"
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#include "../Entities/Player.h"
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namespace Json
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{
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class Value;
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}
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// tolua_begin
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class cMobSpawnerEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cMobSpawnerEntity();
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bool LoadFromJson(const Json::Value & a_Value);
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virtual void SaveToJson(Json::Value & a_Value) override;
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
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// tolua_begin
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/** Returns the entity who will be spawn by this mob spawner. */
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const AString & GetEntityName(void) const { return m_EntityName; }
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// tolua_end
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static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; }
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle &) override {}
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private:
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/** The entity to spawn. */
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AString m_EntityName;
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int m_SpawnDelay;
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int m_MinSpawnDelay;
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int m_MaxSpawnDelay;
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/** The mob spawner spawns only mobs when the count of nearby entities (without players) is lesser than this number. */
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short m_MaxNearbyEntities;
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/** The mob spawner spawns only mobs when a player is in the range of the mob spawner. */
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short m_ActivatingRange;
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/** The range coefficient for spawning entities around. */
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short m_SpawnRange;
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} ; // tolua_end
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