98 lines
2.0 KiB
C++
98 lines
2.0 KiB
C++
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// EnchantingWindow.cpp
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// Representing the UI window for the enchanting block
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#include "Globals.h"
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#include "EnchantingWindow.h"
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#include "SlotArea.h"
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cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Title) :
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cWindow(wtEnchantment, a_Title),
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m_SlotArea(),
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m_BlockPos(a_BlockPos)
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{
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m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockPos);
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m_SlotAreas.push_back(m_SlotArea);
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
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{
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if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue)))
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{
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ASSERT(!"a_Property is invalid");
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return;
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}
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m_PropertyValue[a_Property] = a_Value;
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Super::SetProperty(a_Property, a_Value, a_Player);
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}
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void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
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{
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if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue)))
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{
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ASSERT(!"a_Property is invalid");
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return;
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}
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m_PropertyValue[a_Property] = a_Value;
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Super::SetProperty(a_Property, a_Value);
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}
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short cEnchantingWindow::GetPropertyValue(short a_Property)
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{
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if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue)))
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{
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ASSERT(!"a_Property is invalid");
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return 0;
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}
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return m_PropertyValue[a_Property];
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}
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void cEnchantingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Enchanting Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
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}
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else
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{
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// Inventory or Hotbar
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AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */
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Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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