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cuberite-2a/src/Entities/FireworkEntity.cpp

74 lines
1.3 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FireworkEntity.h"
#include "../World.h"
#include "../Chunk.h"
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_ExplodeTimer(0),
m_FireworkItem(a_Item)
{
}
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
int PosY = POSY_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
goto setspeed;
}
if (m_IsInGround)
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
{
m_IsInGround = false;
}
else
{
return;
}
}
else
{
if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
{
OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
return;
}
}
setspeed:
AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000));
}
void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
{
m_World->BroadcastEntityStatus(*this, esFireworkExploding);
Destroy();
}
m_ExplodeTimer++;
}