94 lines
1.7 KiB
C++
94 lines
1.7 KiB
C++
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// Caves.h
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// Interfaces to the various cave structure generators:
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// - cStructGenWormNestCaves
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// - cStructGenMarbleCaves
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// - cStructGenNetherCaves
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#pragma once
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#include "GridStructGen.h"
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class cStructGenMarbleCaves :
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public cFinishGen
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{
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public:
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cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
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protected:
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int m_Seed;
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// cFinishGen override:
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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} ;
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class cStructGenDualRidgeCaves :
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public cFinishGen
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{
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public:
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cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) :
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m_Noise1(a_Seed),
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m_Noise2(2 * a_Seed + 19999),
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m_Seed(a_Seed),
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m_Threshold(a_Threshold)
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{
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}
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protected:
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cNoise m_Noise1;
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cNoise m_Noise2;
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int m_Seed;
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float m_Threshold;
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// cFinishGen override:
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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} ;
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class cStructGenWormNestCaves :
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public cGridStructGen
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{
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typedef cGridStructGen super;
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public:
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cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) :
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super(a_Seed, a_Grid, a_Grid, a_MaxOffset, a_MaxOffset, a_Size, a_Size, 100),
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m_Noise(a_Seed),
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m_Size(a_Size),
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m_MaxOffset(a_MaxOffset),
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m_Grid(a_Grid)
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{
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}
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protected:
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class cCaveSystem; // fwd: Caves.cpp
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cNoise m_Noise;
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int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel
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int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to
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int m_Grid; // average spacing of the nests
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// cGridStructGen override:
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virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
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} ;
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