9b97d63f8f
* Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests |
||
---|---|---|
.. | ||
IncrementalRedstoneSimulator | ||
CMakeLists.txt | ||
DelayedFluidSimulator.cpp | ||
DelayedFluidSimulator.h | ||
FireSimulator.cpp | ||
FireSimulator.h | ||
FloodyFluidSimulator.cpp | ||
FloodyFluidSimulator.h | ||
FluidSimulator.cpp | ||
FluidSimulator.h | ||
NoopFluidSimulator.h | ||
NoopRedstoneSimulator.h | ||
RedstoneSimulator.h | ||
SandSimulator.cpp | ||
SandSimulator.h | ||
Simulator.cpp | ||
Simulator.h | ||
SimulatorManager.cpp | ||
SimulatorManager.h | ||
VanillaFluidSimulator.cpp | ||
VanillaFluidSimulator.h | ||
VaporizeFluidSimulator.cpp | ||
VaporizeFluidSimulator.h |