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cuberite-2a/source/items/ItemShears.h
lapayo94@gmail.com 14dce23845 A new Block handling system :o
It was really a lot of work :D
Took me the complete weekend :D

Would really like to here your opinion on this =)
The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15 20:36:34 +00:00

41 lines
917 B
C++

#pragma once
#include "Item.h"
#include "../cWorld.h"
#include "../cPlayer.h"
class cItemShearsHandler : public cItemHandler
{
public:
cItemShearsHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual bool IsTool()
{
return true;
}
virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y, a_Z);
if(Block == E_BLOCK_LEAVES)
{
cItems Drops;
Drops.push_back(cItem(E_ITEM_LEAVES, 1, a_World->GetBlockMeta(a_X, a_Y, a_Z)));
a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0);
a_Player->UseEquippedItem();
return true;
}
return false;
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID)
{
return a_BlockID == E_BLOCK_COBWEB
|| a_BlockID == E_BLOCK_VINES;
}
};