#pragma once #include "Item.h" #include "../cWorld.h" #include "../cPlayer.h" class cItemShearsHandler : public cItemHandler { public: cItemShearsHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual bool IsTool() { return true; } virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override { BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y, a_Z); if(Block == E_BLOCK_LEAVES) { cItems Drops; Drops.push_back(cItem(E_ITEM_LEAVES, 1, a_World->GetBlockMeta(a_X, a_Y, a_Z))); a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z); a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0); a_Player->UseEquippedItem(); return true; } return false; } virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID) { return a_BlockID == E_BLOCK_COBWEB || a_BlockID == E_BLOCK_VINES; } };