41 lines
532 B
C++
41 lines
532 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockGravelHandler :
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public cBlockHandler
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{
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public:
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cBlockGravelHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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if (GetRandomProvider().RandBool(0.10))
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{
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a_Pickups.Add(E_ITEM_FLINT, 1, 0);
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}
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else
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{
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a_Pickups.Add(E_BLOCK_GRAVEL, 1, 0);
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}
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 11;
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}
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} ;
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