1
0
Fork 0
cuberite-2a/VC2010
madmaxoft@gmail.com 3f30d5dfd2 Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )
git-svn-id: http://mc-server.googlecode.com/svn/trunk@694 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-22 18:51:38 +00:00
..
Converter.vcxproj Fixed MSVC2010 projects for new zlib 2012-06-04 06:31:25 +00:00
Converter.vcxproj.filters Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.user Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
JsonCpp.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
JsonCpp.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
MCServer.rc Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script) 2012-01-27 14:03:18 +00:00
MCServer.sln Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008 2012-01-27 14:23:14 +00:00
MCServer.vcxproj Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ ) 2012-07-22 18:51:38 +00:00
MCServer.vcxproj.filters Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ ) 2012-07-22 18:51:38 +00:00
MCServer.vcxproj.user Can now receive POST data in WebPlugins! 2012-01-31 00:38:18 +00:00
WebServer.vcxproj VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
WebServer.vcxproj.filters VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
WebServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
ZLib.vcxproj Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files 2012-06-03 23:35:17 +00:00
ZLib.vcxproj.filters Fixed MSVC2010 projects for new zlib 2012-06-04 06:31:25 +00:00
ZLib.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
clean.bat Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
icon.ico Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
lua-5.1.4.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
resource.h Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
squirrel_3_0_1_stable.vcxproj Squirrel Plugins 2012-07-08 21:01:08 +00:00
squirrel_3_0_1_stable.vcxproj.filters Squirrel Plugins 2012-07-08 21:01:08 +00:00
squirrel_3_0_1_stable.vcxproj.user Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
tolua++-1.0.93.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
tolua++-1.0.93.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
tolua++-1.0.93.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00