Added a new cave generator: DualRidgeCaves ( somewhat like http://www.gamedev.net/blog/33/entry-2227887-more-on-minecraft-type-world-gen/ )
git-svn-id: http://mc-server.googlecode.com/svn/trunk@694 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
a8ff9f511f
commit
3f30d5dfd2
@ -1885,6 +1885,14 @@
|
||||
RelativePath="..\source\BioGen.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Caves.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Caves.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\cChunkGenerator.cpp"
|
||||
>
|
||||
|
@ -312,6 +312,7 @@
|
||||
<ClCompile Include="..\source\blocks\Block.cpp" />
|
||||
<ClCompile Include="..\source\cAggressiveMonster.cpp" />
|
||||
<ClCompile Include="..\Source\cAuthenticator.cpp" />
|
||||
<ClCompile Include="..\source\Caves.cpp" />
|
||||
<ClCompile Include="..\source\cBlockingTCPLink.cpp" />
|
||||
<ClCompile Include="..\source\cCavespider.cpp" />
|
||||
<ClCompile Include="..\Source\cChicken.cpp" />
|
||||
@ -544,6 +545,7 @@
|
||||
<ClInclude Include="..\source\blocks\Block.h" />
|
||||
<ClInclude Include="..\source\cAggressiveMonster.h" />
|
||||
<ClInclude Include="..\Source\cAuthenticator.h" />
|
||||
<ClInclude Include="..\source\Caves.h" />
|
||||
<ClInclude Include="..\source\cBlockingTCPLink.h" />
|
||||
<ClInclude Include="..\source\cCavespider.h" />
|
||||
<ClInclude Include="..\Source\cChicken.h" />
|
||||
|
@ -947,6 +947,9 @@
|
||||
<ClCompile Include="..\source\Ravines.cpp">
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\source\Caves.cpp">
|
||||
<Filter>Generating</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\source\cServer.h">
|
||||
@ -1649,6 +1652,9 @@
|
||||
<ClInclude Include="..\source\Ravines.h">
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\source\Caves.h">
|
||||
<Filter>Generating</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\source\AllToLua.pkg">
|
||||
|
369
source/Caves.cpp
Normal file
369
source/Caves.cpp
Normal file
@ -0,0 +1,369 @@
|
||||
|
||||
// Caves.cpp
|
||||
|
||||
// Implements the various cave structure generators:
|
||||
// - cStructGenWormNestCaves
|
||||
// - cStructGenMarbleCaves
|
||||
// - cStructGenNetherCaves
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Caves.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
struct cDefPoint
|
||||
{
|
||||
int m_BlockX;
|
||||
int m_BlockZ;
|
||||
int m_Radius;
|
||||
|
||||
cDefPoint(int a_BlockX, int a_BlockZ, int a_Radius) :
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockZ(a_BlockZ),
|
||||
m_Radius(a_Radius)
|
||||
{
|
||||
}
|
||||
} ;
|
||||
|
||||
typedef std::vector<cDefPoint> cDefPoints;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// A single non-branching tunnel
|
||||
class cCaveTunnel
|
||||
{
|
||||
cDefPoints m_Points;
|
||||
|
||||
/// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise
|
||||
void GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
|
||||
|
||||
/// Refines (adds and smooths) defpoints from a_Src into a_Dst
|
||||
void RefineDefPoints(const cDefPoints & a_Src, cDefPoints & a_Dst);
|
||||
|
||||
/// Does one round of smoothing, two passes of RefineDefPoints()
|
||||
void Smooth(void);
|
||||
|
||||
/// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block
|
||||
void FinishLinear(void);
|
||||
|
||||
public:
|
||||
// Coords for which the ravine was generated (not necessarily the center)
|
||||
int m_BlockX;
|
||||
int m_BlockZ;
|
||||
|
||||
cCaveTunnel(int a_BlockStartX, int a_BlockStartZ, int a_Size, cNoise & a_Noise);
|
||||
|
||||
/// Carves the tunnel into the chunk specified
|
||||
void ProcessChunk(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes,
|
||||
cChunkDef::HeightMap & a_HeightMap
|
||||
);
|
||||
} ;
|
||||
|
||||
typedef std::vector<cCaveTunnel *> cCaveTunnels;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// A collection of connected tunnels, possibly branching.
|
||||
class cStructGenWormNestCaves::cCaveSystem
|
||||
{
|
||||
public:
|
||||
cCaveSystem(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
|
||||
~cCaveSystem();
|
||||
|
||||
/// Carves the cave system into the chunk specified
|
||||
void ProcessChunk(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes,
|
||||
cChunkDef::HeightMap & a_HeightMap
|
||||
);
|
||||
|
||||
protected:
|
||||
int m_BlockX;
|
||||
int m_BlockZ;
|
||||
cCaveTunnels m_Tunnels;
|
||||
|
||||
void Clear(void);
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cCaveTunnel:
|
||||
|
||||
void cCaveTunnel::ProcessChunk(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes,
|
||||
cChunkDef::HeightMap & a_HeightMap
|
||||
)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenWormNestCaves::cCaveSystem:
|
||||
|
||||
cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise) :
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockZ(a_BlockZ)
|
||||
{
|
||||
// TODO: Generate a cave system
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cStructGenWormNestCaves::cCaveSystem::~cCaveSystem()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenWormNestCaves::cCaveSystem::Clear(void)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenWormNestCaves::cCaveSystem::ProcessChunk(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes,
|
||||
cChunkDef::HeightMap & a_HeightMap
|
||||
)
|
||||
{
|
||||
for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
|
||||
{
|
||||
(*itr)->ProcessChunk(a_ChunkX, a_ChunkZ, a_BlockTypes, a_HeightMap);
|
||||
} // for itr - m_Tunnels[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenWormNestCaves:
|
||||
|
||||
cStructGenWormNestCaves::~cStructGenWormNestCaves()
|
||||
{
|
||||
ClearCache();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenWormNestCaves::ClearCache(void)
|
||||
{
|
||||
for (cCaves::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
} // for itr - m_Cache[]
|
||||
m_Cache.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenWormNestCaves::GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
{
|
||||
cCaves Caves;
|
||||
GetCavesForChunk(a_ChunkX, a_ChunkZ, Caves);
|
||||
for (cCaves::const_iterator itr = Caves.begin(); itr != Caves.end(); ++itr)
|
||||
{
|
||||
(*itr)->ProcessChunk(a_ChunkX, a_ChunkZ, a_BlockTypes, a_HeightMap);
|
||||
} // for itr - Caves[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenWormNestCaves::cCaves & a_Caves)
|
||||
{
|
||||
// TODO: Implement proper caching
|
||||
// - don't destroy caves that are reusable
|
||||
// - don't create caves that are already in the cache
|
||||
|
||||
ClearCache();
|
||||
|
||||
int BaseX = a_ChunkX * cChunkDef::Width / m_Size;
|
||||
int BaseZ = a_ChunkZ * cChunkDef::Width / m_Size;
|
||||
if (BaseX < 0)
|
||||
{
|
||||
--BaseX;
|
||||
}
|
||||
if (BaseZ < 0)
|
||||
{
|
||||
--BaseZ;
|
||||
}
|
||||
BaseX -= 4;
|
||||
BaseZ -= 4;
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
int RealX = (BaseX + x) * m_Size;
|
||||
for (int z = 0; z < 8; z++)
|
||||
{
|
||||
int RealZ = (BaseZ + z) * m_Size;
|
||||
m_Cache.push_back(new cCaveSystem(RealX, RealZ, m_Size, m_Noise));
|
||||
}
|
||||
}
|
||||
a_Caves = m_Cache;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenMarbleCaves:
|
||||
|
||||
static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
|
||||
{
|
||||
static const float PI_2 = 1.57079633f;
|
||||
float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
|
||||
|
||||
oct1 = oct1 * oct1 * oct1;
|
||||
if (oct1 < 0.f) oct1 = PI_2;
|
||||
if (oct1 > PI_2) oct1 = PI_2;
|
||||
|
||||
return oct1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenMarbleCaves::GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
{
|
||||
cNoise Noise(m_Seed);
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
|
||||
|
||||
int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
|
||||
for (int y = 1; y < Top; ++y )
|
||||
{
|
||||
if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_STONE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const float yy = (float)y;
|
||||
const float WaveNoise = 1;
|
||||
if (cosf(GetMarbleNoise(xx, yy * 0.5f, zz, Noise)) * fabs(cosf(yy * 0.2f + WaveNoise * 2) * 0.75f + WaveNoise) > 0.0005f)
|
||||
{
|
||||
if (y > 4)
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
|
||||
}
|
||||
else
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_STATIONARY_LAVA);
|
||||
}
|
||||
}
|
||||
} // for y
|
||||
} // for x
|
||||
} // for z
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenDualRidgeCaves:
|
||||
|
||||
void cStructGenDualRidgeCaves::GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
{
|
||||
cNoise Noise1(m_Seed);
|
||||
cNoise Noise2(2 * m_Seed + 19999);
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
const float zz = (float)(a_ChunkZ * cChunkDef::Width + z) / 10;
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
const float xx = (float)(a_ChunkX * cChunkDef::Width + x) / 10;
|
||||
|
||||
int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
|
||||
for (int y = 1; y <= Top; ++y)
|
||||
{
|
||||
/*
|
||||
if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_STONE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
*/
|
||||
|
||||
const float yy = (float)y / 10;
|
||||
const float WaveNoise = 1;
|
||||
float n1 = Noise1.CubicNoise3D(xx, yy, zz);
|
||||
float n2 = Noise2.CubicNoise3D(xx, yy, zz);
|
||||
float n3 = Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
|
||||
float n4 = Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
|
||||
if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold)
|
||||
{
|
||||
if (y > 10)
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
|
||||
}
|
||||
else
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_STATIONARY_LAVA);
|
||||
}
|
||||
}
|
||||
} // for y
|
||||
} // for x
|
||||
} // for z
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
116
source/Caves.h
Normal file
116
source/Caves.h
Normal file
@ -0,0 +1,116 @@
|
||||
|
||||
// Caves.h
|
||||
|
||||
// Interfaces to the various cave structure generators:
|
||||
// - cStructGenWormNestCaves
|
||||
// - cStructGenMarbleCaves
|
||||
// - cStructGenNetherCaves
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cChunkGenerator.h"
|
||||
#include "cNoise.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cStructGenMarbleCaves :
|
||||
public cStructureGen
|
||||
{
|
||||
public:
|
||||
cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
|
||||
|
||||
protected:
|
||||
|
||||
int m_Seed;
|
||||
|
||||
// cStructureGen override:
|
||||
virtual void GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cStructGenDualRidgeCaves :
|
||||
public cStructureGen
|
||||
{
|
||||
public:
|
||||
cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) :
|
||||
m_Seed(a_Seed),
|
||||
m_Threshold(a_Threshold)
|
||||
{
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
int m_Seed;
|
||||
float m_Threshold;
|
||||
|
||||
// cStructureGen override:
|
||||
virtual void GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cStructGenWormNestCaves :
|
||||
public cStructureGen
|
||||
{
|
||||
public:
|
||||
cStructGenWormNestCaves(int a_Seed, int a_Size = 128) :
|
||||
m_Noise(a_Seed),
|
||||
m_Size(128)
|
||||
{
|
||||
}
|
||||
|
||||
~cStructGenWormNestCaves();
|
||||
|
||||
protected:
|
||||
class cCaveSystem; // fwd: Caves.cpp
|
||||
typedef std::list<cCaveSystem *> cCaves;
|
||||
|
||||
cNoise m_Noise;
|
||||
int m_Size; // relative size, in blocks, of the nests produced. Also used for spacing.
|
||||
cCaves m_Cache;
|
||||
|
||||
/// Clears everything from the cache
|
||||
void ClearCache(void);
|
||||
|
||||
/// Returns all caves that *may* intersect the given chunk. All the caves are valid until the next call to this function.
|
||||
void GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cCaves & a_Caves);
|
||||
|
||||
// cStructGen override:
|
||||
virtual void GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -295,72 +295,6 @@ int cStructGenTrees::GetNumTrees(
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenMarbleCaves:
|
||||
|
||||
static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
|
||||
{
|
||||
static const float PI_2 = 1.57079633f;
|
||||
float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
|
||||
|
||||
oct1 = oct1 * oct1 * oct1;
|
||||
if (oct1 < 0.f) oct1 = PI_2;
|
||||
if (oct1 > PI_2) oct1 = PI_2;
|
||||
|
||||
return oct1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cStructGenMarbleCaves::GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
{
|
||||
cNoise Noise(m_Seed);
|
||||
for (int z = 0; z < cChunkDef::Width; z++)
|
||||
{
|
||||
const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
|
||||
for (int x = 0; x < cChunkDef::Width; x++)
|
||||
{
|
||||
const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
|
||||
|
||||
int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
|
||||
for (int y = 1; y < Top; ++y )
|
||||
{
|
||||
if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_STONE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const float yy = (float)y;
|
||||
const float WaveNoise = 1;
|
||||
if (cosf(GetMarbleNoise(xx, yy * 0.5f, zz, Noise)) * fabs(cosf(yy * 0.2f + WaveNoise * 2) * 0.75f + WaveNoise) > 0.0005f)
|
||||
{
|
||||
if (y > 4)
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
|
||||
}
|
||||
else
|
||||
{
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_STATIONARY_LAVA);
|
||||
}
|
||||
}
|
||||
} // for y
|
||||
} // for x
|
||||
} // for z
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cStructGenOreNests:
|
||||
|
||||
|
@ -83,31 +83,6 @@ protected:
|
||||
|
||||
|
||||
|
||||
class cStructGenMarbleCaves :
|
||||
public cStructureGen
|
||||
{
|
||||
public:
|
||||
cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
|
||||
|
||||
protected:
|
||||
|
||||
int m_Seed;
|
||||
|
||||
// cStructureGen override:
|
||||
virtual void GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cStructGenOreNests :
|
||||
public cStructureGen
|
||||
{
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "cPluginManager.h"
|
||||
#include "cLuaChunk.h"
|
||||
#include "Ravines.h"
|
||||
#include "Caves.h"
|
||||
|
||||
|
||||
|
||||
@ -312,6 +313,11 @@ void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "dualridgecaves") == 0)
|
||||
{
|
||||
float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
|
||||
m_StructureGens.push_back(new cStructGenDualRidgeCaves(m_Seed, Threshold));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "orenests") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
|
||||
@ -320,6 +326,13 @@ void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenRavines(m_Seed, 128));
|
||||
}
|
||||
/*
|
||||
// TODO: Not implemented yet; need a name
|
||||
else if (NoCaseCompare(*itr, "caves") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenWormNestCaves(m_Seed));
|
||||
}
|
||||
*/
|
||||
else
|
||||
{
|
||||
LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
|
||||
|
Loading…
Reference in New Issue
Block a user