33 lines
547 B
C++
33 lines
547 B
C++
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#pragma once
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class cItemMilkHandler:
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemMilkHandler():
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super(E_ITEM_MILK)
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{
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}
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virtual bool IsDrinkable(short a_ItemDamage) override
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{
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UNUSED(a_ItemDamage);
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return true;
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}
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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UNUSED(a_Item);
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a_Player->ClearEntityEffects();
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
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}
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return true;
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}
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};
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