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Fixed potion removing in creative mode.

This commit is contained in:
Howaner 2014-08-30 12:46:26 +02:00
parent 003206b1b0
commit 0fdb177208
5 changed files with 16 additions and 8 deletions

View File

@ -627,13 +627,11 @@ void cPlayer::FinishEating(void)
}
ItemHandler->OnFoodEaten(m_World, this, &Item);
GetInventory().RemoveOneEquippedItem();
// if the food is mushroom soup, return a bowl to the inventory
if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP)
{
cItem EmptyBowl(E_ITEM_BOWL);
GetInventory().AddItem(EmptyBowl, true, true);
GetInventory().RemoveOneEquippedItem();
GetInventory().AddItem(cItem(E_ITEM_BOWL), true, true);
}
}

View File

@ -36,6 +36,7 @@ public:
a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
}
a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}

View File

@ -632,6 +632,7 @@ bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_Eff
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
UNUSED(a_Item);
a_Player->GetInventory().RemoveOneEquippedItem();
FoodInfo Info = GetFoodInfo();
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))

View File

@ -21,8 +21,12 @@ public:
{
UNUSED(a_Item);
a_Player->ClearEntityEffects();
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
}
return true;
}
};

View File

@ -68,8 +68,12 @@ public:
cEntityEffect::GetPotionEffectDuration(PotionDamage),
cEntityEffect::GetPotionEffectIntensity(PotionDamage)
);
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
}
return true;
}
};