5609d76ed7
The hooks now have fewer parameters but are called on all player-placed blocks (#1618).
41 lines
1.6 KiB
Lua
41 lines
1.6 KiB
Lua
return
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{
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HOOK_PLAYER_PLACED_BLOCK =
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{
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CalledWhen = "After a player has placed a block. Notification only.",
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DefaultFnName = "OnPlayerPlacedBlock", -- also used as pagename
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Desc = [[
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This hook is called after a {{cPlayer|player}} has placed a block in the {{cWorld|world}}. The block
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is already added to the world and the corresponding item removed from player's
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{{cInventory|inventory}}.</p>
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<p>
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Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
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<p>
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See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called
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before the placement.</p>
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<p>
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If the client action results in multiple blocks being placed (such as a bed or a door), each separate
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block is reported through this hook. All the blocks are already present in the world before the first
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instance of this hook is called.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who placed the block" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
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{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
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{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
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},
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Returns = [[
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If this function returns false or no value, MCServer calls other plugins with the same event. If
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this function returns true, no other plugin is called for this event.
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]],
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}, -- HOOK_PLAYER_PLACED_BLOCK
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}
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