APIDump: Updated the player block placement documentation.
The hooks now have fewer parameters but are called on all player-placed blocks (#1618).
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@ -1840,7 +1840,9 @@ a_Player:OpenWindow(Window);
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MoveToWorld = { Params = "WorldName", Return = "bool", Return = "Moves the player to the specified world. Returns true if successful." },
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OpenWindow = { Params = "{{cWindow|Window}}", Return = "", Notes = "Opens the specified UI window for the player." },
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PermissionMatches = { Params = "Permission, Template", Return = "bool", Notes = "(STATIC) Returns true if the specified permission matches the specified template. The template may contain wildcards." },
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PlaceBlock = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "bool", Notes = "Places a block while impersonating the player. The {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook is called before the placement, and if it succeeds, the block is placed and the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook is called. Returns true iff the block is successfully placed. Assumes that the block is in a currently loaded chunk." },
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Respawn = { Params = "", Return = "", Notes = "Restores the health, extinguishes fire, makes visible and sends the Respawn packet." },
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SendBlocksAround = { Params = "BlockX, BlockY, BlockZ, [Range]", Return = "", Notes = "Sends all the world's blocks in Range from the specified coords to the player, as a BlockChange packet. Range defaults to 1 (only one block sent)." },
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SendMessage = { Params = "Message", Return = "", Notes = "Sends the specified message to the player." },
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SendMessageFailure = { Params = "Message", Return = "", Notes = "Prepends Rose [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For a command that failed to run because of insufficient permissions, etc." },
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SendMessageFatal = { Params = "Message", Return = "", Notes = "Prepends Red [FATAL] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For something serious, such as a plugin crash, etc." },
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@ -12,7 +12,11 @@ return
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Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
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<p>
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See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called
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before the placement.
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before the placement.</p>
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<p>
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If the client action results in multiple blocks being placed (such as a bed or a door), each separate
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block is reported through this hook. All the blocks are already present in the world before the first
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instance of this hook is called.
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]],
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Params =
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{
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@ -20,10 +24,6 @@ return
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
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{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player interacted. One of the BLOCK_FACE_ constants" },
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{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
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{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
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},
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@ -15,7 +15,11 @@ return
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Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
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<p>
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See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after
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the placement.
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the placement.</p>
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<p>
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If the client action results in multiple blocks being placed (such as a bed or a door), each separate
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block is reported through this hook and only if all of them succeed, all the blocks are placed. If
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any one of the calls are refused by the plugin, all the blocks are refused and reverted on the client.
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]],
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Params =
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{
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@ -23,10 +27,6 @@ return
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
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{ Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" },
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{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
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{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
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{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
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},
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@ -442,7 +442,8 @@ public:
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/** Calls the block-placement hook and places the block in the world, unless refused by the hook.
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If the hook prevents the placement, sends the current block at the specified coords back to the client.
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Assumes that all the blocks are in currently loaded chunks. */
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Assumes that the block is in a currently loaded chunk.
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Returns true if the block is successfully placed. */
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bool PlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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/** Sends the block in the specified range around the specified coord to the client
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