40eba5244d
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire
163 lines
3.0 KiB
C++
163 lines
3.0 KiB
C++
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#include "Globals.h"
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#include "Simulator.h"
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#include "../Chunk.h"
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#include "../Cuboid.h"
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#include "../World.h"
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std::array<Vector3i, 5> cSimulator::GetLinkedOffsets(const Vector3i Offset)
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{
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if (Offset.x == -1)
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{
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return
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{
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{
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{ -2, 0, 0 },
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{ -1, -1, 0 },
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{ -1, 1, 0 },
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{ -1, 0, -1 },
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{ -1, 0, 1 }
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}
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};
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}
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else if (Offset.x == 1)
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{
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return
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{
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{
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{ 2, 0, 0 },
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{ 1, -1, 0 },
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{ 1, 1, 0 },
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{ 1, 0, -1 },
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{ 1, 0, 1 }
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}
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};
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}
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else if (Offset.y == -1)
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{
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return
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{
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{
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{ 0, -2, 0 },
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{ -1, -1, 0 },
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{ 1, -1, 0 },
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{ 0, -1, -1 },
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{ 0, -1, 1 }
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}
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};
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}
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else if (Offset.y == 1)
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{
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return
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{
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{
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{ 0, 2, 0 },
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{ -1, 1, 0 },
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{ 1, 1, 0 },
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{ 0, 1, -1 },
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{ 0, 1, 1 }
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}
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};
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}
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else if (Offset.z == -1)
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{
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return
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{
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{
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{ 0, 0, -2 },
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{ -1, 0, -1 },
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{ 1, 0, -1 },
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{ 0, -1, -1 },
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{ 0, 1, -1 }
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}
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};
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}
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return
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{
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{
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{ 0, 0, 2 },
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{ -1, 0, 1 },
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{ 1, 0, 1 },
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{ 0, -1, 1 },
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{ 0, 1, 1 }
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}
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};
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}
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void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)
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{
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ASSERT(a_Chunk.IsValid());
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AddBlock(a_Chunk, a_Position, a_Block);
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}
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void cSimulator::WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block)
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{
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ASSERT(a_Chunk.IsValid());
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WakeUp(a_Chunk, a_Position, a_Block);
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}
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void cSimulator::WakeUp(const cCuboid & a_Area)
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{
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cCuboid area(a_Area);
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area.Sort();
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area.Expand(1, 1, 1, 1, 1, 1); // Expand the area to contain the neighbors, too.
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area.ClampY(0, cChunkDef::Height - 1);
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// Add all blocks, in a per-chunk manner:
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cChunkCoords ChunkStart = cChunkDef::BlockToChunk(area.p1);
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cChunkCoords ChunkEnd = cChunkDef::BlockToChunk(area.p2);
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for (int cz = ChunkStart.m_ChunkZ; cz <= ChunkEnd.m_ChunkZ; ++cz)
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{
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for (int cx = ChunkStart.m_ChunkX; cx <= ChunkEnd.m_ChunkX; ++cx)
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{
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m_World.DoWithChunk(cx, cz, [this, &area](cChunk & a_CBChunk) -> bool
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{
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if (!a_CBChunk.IsValid())
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{
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LOGWARNING("%s: Trying to wake up inside a non-valid chunk [%d, %d]. Ignoring.",
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__FUNCTION__, a_CBChunk.GetPosX(), a_CBChunk.GetPosZ()
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);
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return true;
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}
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int startX = std::max(area.p1.x, a_CBChunk.GetPosX() * cChunkDef::Width);
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int startZ = std::max(area.p1.z, a_CBChunk.GetPosZ() * cChunkDef::Width);
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int endX = std::min(area.p2.x, a_CBChunk.GetPosX() * cChunkDef::Width + cChunkDef::Width - 1);
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int endZ = std::min(area.p2.z, a_CBChunk.GetPosZ() * cChunkDef::Width + cChunkDef::Width - 1);
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for (int y = area.p1.y; y <= area.p2.y; ++y)
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{
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for (int z = startZ; z <= endZ; ++z)
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{
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for (int x = startX; x <= endX; ++x)
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{
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const auto Position = cChunkDef::AbsoluteToRelative({ x, y, z });
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AddBlock(a_CBChunk, Position, a_CBChunk.GetBlock(Position));
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} // for x
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} // for z
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} // for y
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return true;
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} // lambda
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); // DoWithChunk
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} // for cx
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} // for cz
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}
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