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cuberite-2a/src/Entities
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
..
ArrowEntity.cpp Don't remove items twice (#4524) 2020-03-22 12:17:04 +02:00
ArrowEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Boat.cpp Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
Boat.h Don't send entity velocity for boats (#4488) 2020-03-07 13:56:02 +02:00
CMakeLists.txt Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
EnderCrystal.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
EnderCrystal.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Entity.cpp Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
Entity.h Prevent player from being destroyed by plugins (#4584) 2020-03-31 11:39:23 +00:00
EntityEffect.cpp Fix effect crashes (#4530) 2020-03-22 17:34:24 +02:00
EntityEffect.h Implement invisibility effect 2017-08-03 15:34:38 +02:00
ExpBottleEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ExpBottleEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ExpOrb.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
ExpOrb.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FallingBlock.cpp Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
FallingBlock.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FireChargeEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FireChargeEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FireworkEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
FireworkEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Floater.cpp Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
Floater.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
GhastFireballEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
GhastFireballEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
HangingEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
HangingEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ItemFrame.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ItemFrame.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
LeashKnot.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
LeashKnot.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Minecart.cpp Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
Minecart.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Painting.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Painting.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Pawn.cpp Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
Pawn.h cPawn: Reset last ground height in ResetPosition (#4261) 2018-07-23 17:26:48 +01:00
Pickup.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
Pickup.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Player.cpp Replace buckets to the selected hotbar slot, rather than the first available. (#4580) 2020-04-02 12:42:15 +00:00
Player.h Replace buckets to the selected hotbar slot, rather than the first available. (#4580) 2020-04-02 12:42:15 +00:00
ProjectileEntity.cpp Pulled the BlockID and BlockInfo headers from Globals.h. (#4591) 2020-04-03 08:57:01 +02:00
ProjectileEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
SplashPotionEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
SplashPotionEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownEggEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownEggEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownEnderPearlEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownEnderPearlEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownSnowballEntity.cpp Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
ThrownSnowballEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
TNTEntity.cpp TNT position fixes (#4519) 2020-03-22 17:33:36 +02:00
TNTEntity.h Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
WitherSkullEntity.cpp Stabilise MoveToWorld (#4004) 2020-03-05 12:52:34 +02:00
WitherSkullEntity.h Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00