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cuberite-2a/source/Blocks/BlockDoor.h

42 lines
1.0 KiB
C++

#pragma once
#include "BlockHandler.h"
class cBlockDoorHandler :
public cBlockHandler
{
public:
cBlockDoorHandler(BLOCKTYPE a_BlockID);
virtual void OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override;
virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override;
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override;
virtual const char * GetStepSound(void) override;
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem((m_BlockID == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
}
virtual bool IsUseable() override
{
return true;
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
virtual bool CanBePlacedOnSide(void) override
{
return false;
}
} ;