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cuberite-2a/src/BlockEntities/BrewingstandEntity.h

141 lines
4.4 KiB
C++

#pragma once
#include "BlockEntityWithItems.h"
#include "../BrewingRecipes.h"
#include "../Root.h"
class cClientHandle;
// tolua_begin
class cBrewingstandEntity :
public cBlockEntityWithItems
{
// tolua_end
using Super = cBlockEntityWithItems;
// tolua_begin
public:
enum
{
bsLeftBottle = 0, // Left bottle slot number
bsMiddleBottle = 1, // Middle bottle slot number
bsRightBottle = 2, // Right bottle slot number
bsIngredient = 3, // Top ingredient slot number
bsFuel = 4, // Top left fuel slot number
ContentsWidth = 5,
ContentsHeight = 1,
};
// tolua_end
/** Constructor used for normal operation */
cBrewingstandEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual void OnRemoveFromWorld() override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual bool UsedBy(cPlayer * a_Player) override;
// tolua_begin
/** Returns the time until the current items finishes brewing, in ticks */
short GetBrewingTimeLeft(void) const { return m_NeedBrewingTime - m_TimeBrewed; }
/** Returns the time that the current items has been brewing, in ticks */
short GetTimeBrewed(void) { return m_TimeBrewed; }
/** Returns the remaining fuel that is left. */
short GetRemainingFuel(void) { return m_RemainingFuel; }
/** Returns the item in the left bottle slot */
const cItem & GetLeftBottleSlot(void) const { return GetSlot(bsLeftBottle); }
/** Returns the item in the middle bottle slot */
const cItem & GetMiddleBottleSlot(void) const { return GetSlot(bsMiddleBottle); }
/** Returns the item in the right bottle slot */
const cItem & GetRightBottleSlot(void) const { return GetSlot(bsRightBottle); }
/** Returns the item in the ingredient slot */
const cItem & GetIndgredientSlot(void) const { return GetSlot(bsIngredient); }
/** Returns the item in the fuel slot. */
const cItem & GetFuelSlot(void) const { return GetSlot(bsFuel); }
/** Get the expected result item for the given slot number */
const cItem & GetResultItem(int a_SlotNumber) { return m_Results[a_SlotNumber]; }
/** Sets the item in the left bottle slot */
void SetLeftBottleSlot(const cItem & a_Item) { SetSlot(bsLeftBottle, a_Item); }
/** Sets the item in the middle bottle slot */
void SetMiddleBottleSlot(const cItem & a_Item) { SetSlot(bsMiddleBottle, a_Item); }
/** Sets the item in the right bottle slot */
void SetRightBottleSlot(const cItem & a_Item) { SetSlot(bsRightBottle, a_Item); }
/** Sets the item in the ingredient slot */
void SetIngredientSlot(const cItem & a_Item) { SetSlot(bsIngredient, a_Item); }
/** Sets the item in the fuel slot */
void SetFuelSlot(const cItem & a_Item) { SetSlot(bsFuel, a_Item); }
// tolua_end
/** Sets the current brewing time. Will be called if the brewing stand gets loaded from the world. */
void SetTimeBrewed(short a_TimeBrewed) { m_TimeBrewed = a_TimeBrewed; }
/** Sets the remaining fuel. Will be called if the brewing stand gets loaded from the world. */
void SetRemainingFuel(short a_RemainingFuel) { m_RemainingFuel = a_RemainingFuel; }
/** Starts the brewing proccess. Will be called if the brewing stand gets loaded from the world. */
void ContinueBrewing(void);
/** Gets the recipes. Will be called if the brewing stand gets loaded from the world. */
void LoadRecipes(void);
protected:
/** Set to true if the brewing stand is brewing an item */
bool m_IsBrewing;
/** Brewing time is 400 ticks */
const short m_NeedBrewingTime = 400;
/** Store the current brewing recipes */
const cBrewingRecipes::cRecipe * m_CurrentBrewingRecipes[3] = {};
/** Result items for the bottle inputs */
cItem m_Results[3];
/** Amount of ticks that the current item has been brewed */
short m_TimeBrewed;
/** The remaining fuel for the brewing stand. It's the amount of brewing operations that can be done. */
short m_RemainingFuel;
/** Sends the specified progressbar value to all clients of the window */
void BroadcastProgress(size_t a_ProgressbarID, short a_Value);
// /** Broadcasts progressbar updates, if needed */
void UpdateProgressBars(bool a_ForceUpdate = false);
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
} ; // tolua_export