#pragma once #include "BlockEntityWithItems.h" #include "../BrewingRecipes.h" #include "../Root.h" class cClientHandle; // tolua_begin class cBrewingstandEntity : public cBlockEntityWithItems { // tolua_end using Super = cBlockEntityWithItems; // tolua_begin public: enum { bsLeftBottle = 0, // Left bottle slot number bsMiddleBottle = 1, // Middle bottle slot number bsRightBottle = 2, // Right bottle slot number bsIngredient = 3, // Top ingredient slot number bsFuel = 4, // Top left fuel slot number ContentsWidth = 5, ContentsHeight = 1, }; // tolua_end /** Constructor used for normal operation */ cBrewingstandEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World); // cBlockEntity overrides: virtual void CopyFrom(const cBlockEntity & a_Src) override; virtual void OnRemoveFromWorld() override; virtual void SendTo(cClientHandle & a_Client) override; virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual bool UsedBy(cPlayer * a_Player) override; // tolua_begin /** Returns the time until the current items finishes brewing, in ticks */ short GetBrewingTimeLeft(void) const { return m_NeedBrewingTime - m_TimeBrewed; } /** Returns the time that the current items has been brewing, in ticks */ short GetTimeBrewed(void) { return m_TimeBrewed; } /** Returns the remaining fuel that is left. */ short GetRemainingFuel(void) { return m_RemainingFuel; } /** Returns the item in the left bottle slot */ const cItem & GetLeftBottleSlot(void) const { return GetSlot(bsLeftBottle); } /** Returns the item in the middle bottle slot */ const cItem & GetMiddleBottleSlot(void) const { return GetSlot(bsMiddleBottle); } /** Returns the item in the right bottle slot */ const cItem & GetRightBottleSlot(void) const { return GetSlot(bsRightBottle); } /** Returns the item in the ingredient slot */ const cItem & GetIndgredientSlot(void) const { return GetSlot(bsIngredient); } /** Returns the item in the fuel slot. */ const cItem & GetFuelSlot(void) const { return GetSlot(bsFuel); } /** Get the expected result item for the given slot number */ const cItem & GetResultItem(int a_SlotNumber) { return m_Results[a_SlotNumber]; } /** Sets the item in the left bottle slot */ void SetLeftBottleSlot(const cItem & a_Item) { SetSlot(bsLeftBottle, a_Item); } /** Sets the item in the middle bottle slot */ void SetMiddleBottleSlot(const cItem & a_Item) { SetSlot(bsMiddleBottle, a_Item); } /** Sets the item in the right bottle slot */ void SetRightBottleSlot(const cItem & a_Item) { SetSlot(bsRightBottle, a_Item); } /** Sets the item in the ingredient slot */ void SetIngredientSlot(const cItem & a_Item) { SetSlot(bsIngredient, a_Item); } /** Sets the item in the fuel slot */ void SetFuelSlot(const cItem & a_Item) { SetSlot(bsFuel, a_Item); } // tolua_end /** Sets the current brewing time. Will be called if the brewing stand gets loaded from the world. */ void SetTimeBrewed(short a_TimeBrewed) { m_TimeBrewed = a_TimeBrewed; } /** Sets the remaining fuel. Will be called if the brewing stand gets loaded from the world. */ void SetRemainingFuel(short a_RemainingFuel) { m_RemainingFuel = a_RemainingFuel; } /** Starts the brewing proccess. Will be called if the brewing stand gets loaded from the world. */ void ContinueBrewing(void); /** Gets the recipes. Will be called if the brewing stand gets loaded from the world. */ void LoadRecipes(void); protected: /** Set to true if the brewing stand is brewing an item */ bool m_IsBrewing; /** Brewing time is 400 ticks */ const short m_NeedBrewingTime = 400; /** Store the current brewing recipes */ const cBrewingRecipes::cRecipe * m_CurrentBrewingRecipes[3] = {}; /** Result items for the bottle inputs */ cItem m_Results[3]; /** Amount of ticks that the current item has been brewed */ short m_TimeBrewed; /** The remaining fuel for the brewing stand. It's the amount of brewing operations that can be done. */ short m_RemainingFuel; /** Sends the specified progressbar value to all clients of the window */ void BroadcastProgress(size_t a_ProgressbarID, short a_Value); // /** Broadcasts progressbar updates, if needed */ void UpdateProgressBars(bool a_ForceUpdate = false); // cItemGrid::cListener overrides: virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; } ; // tolua_export