1
0
Fork 0
cuberite-2a/src/BlockEntities/BeaconEntity.h

84 lines
2.2 KiB
C++

// BeaconEntity.h
// Declares the cBeaconEntity class representing a single beacon in the world
#pragma once
#include "BlockEntityWithItems.h"
// tolua_begin
class cBeaconEntity :
public cBlockEntityWithItems
{
// tolua_end
using Super = cBlockEntityWithItems;
public: // tolua_export
cBeaconEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual void OnRemoveFromWorld() override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual bool UsedBy(cPlayer * a_Player) override;
/** Modify the beacon level. (It is needed to load the beacon corectly) */
void SetBeaconLevel(char a_Level) { m_BeaconLevel = a_Level; }
// tolua_begin
/** Is the beacon active? */
bool IsActive(void) const { return m_IsActive; }
/** Returns the beacon level. (0 - 4) */
char GetBeaconLevel(void) const { return m_BeaconLevel; }
cEntityEffect::eType GetPrimaryEffect(void) const { return m_PrimaryEffect; }
cEntityEffect::eType GetSecondaryEffect(void) const { return m_SecondaryEffect; }
/** Sets the primary effect. Returns false when the effect is invalid. */
bool SetPrimaryEffect(cEntityEffect::eType a_Effect);
/** Sets the secondary effect. Returns false when the effect is invalid. */
bool SetSecondaryEffect(cEntityEffect::eType a_Effect);
/** Calculate the amount of layers the pyramid below the beacon has. */
char CalculatePyramidLevel(void);
/** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */
bool IsBeaconBlocked(void);
/** Update the beacon. */
void UpdateBeacon(void);
/** Give the near-players the effects. */
void GiveEffects(void);
/** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
static bool IsMineralBlock(BLOCKTYPE a_BlockType);
/** Returns true if the effect can be used. */
static bool IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel);
// tolua_end
protected:
bool m_IsActive;
char m_BeaconLevel;
cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect;
} ; // tolua_export