// BeaconEntity.h // Declares the cBeaconEntity class representing a single beacon in the world #pragma once #include "BlockEntityWithItems.h" // tolua_begin class cBeaconEntity : public cBlockEntityWithItems { // tolua_end using Super = cBlockEntityWithItems; public: // tolua_export cBeaconEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World); // cBlockEntity overrides: virtual void CopyFrom(const cBlockEntity & a_Src) override; virtual void OnRemoveFromWorld() override; virtual void SendTo(cClientHandle & a_Client) override; virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual bool UsedBy(cPlayer * a_Player) override; /** Modify the beacon level. (It is needed to load the beacon corectly) */ void SetBeaconLevel(char a_Level) { m_BeaconLevel = a_Level; } // tolua_begin /** Is the beacon active? */ bool IsActive(void) const { return m_IsActive; } /** Returns the beacon level. (0 - 4) */ char GetBeaconLevel(void) const { return m_BeaconLevel; } cEntityEffect::eType GetPrimaryEffect(void) const { return m_PrimaryEffect; } cEntityEffect::eType GetSecondaryEffect(void) const { return m_SecondaryEffect; } /** Sets the primary effect. Returns false when the effect is invalid. */ bool SetPrimaryEffect(cEntityEffect::eType a_Effect); /** Sets the secondary effect. Returns false when the effect is invalid. */ bool SetSecondaryEffect(cEntityEffect::eType a_Effect); /** Calculate the amount of layers the pyramid below the beacon has. */ char CalculatePyramidLevel(void); /** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */ bool IsBeaconBlocked(void); /** Update the beacon. */ void UpdateBeacon(void); /** Give the near-players the effects. */ void GiveEffects(void); /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */ static bool IsMineralBlock(BLOCKTYPE a_BlockType); /** Returns true if the effect can be used. */ static bool IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel); // tolua_end protected: bool m_IsActive; char m_BeaconLevel; cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect; } ; // tolua_export