admin@omencraft.com
6062002d17
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 19:13:49 +00:00
admin@omencraft.com
7b00d28157
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@16 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 18:47:50 +00:00
admin@omencraft.com
acd537d533
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 16:49:01 +00:00
admin@omencraft.com
459554201b
added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@12 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26 03:22:43 +00:00
faketruth
cf94994f8e
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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MCSocket.h should soon be deprecated and deleted
Do a full rebuild (mine bugged out when I didn't)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@8 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-23 00:18:44 +00:00
faketruth
c7b4b9f819
Compiles for linux
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-21 21:25:29 +00:00
faketruth
386d58b586
MCServer c++ source files
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03 18:41:19 +00:00