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Commit Graph

34 Commits

Author SHA1 Message Date
Mattes D
bdedab15c9
Falling blocks can now be spawned at any position. (#4620)
* Falling blocks can now be spawned at any position.

* Added a /cake command to Debuggers that throws a cake in a nice slow arc.

* Fixed regular falling blocks.
2020-04-09 20:25:20 +00:00
Mattes D
b4060be3a4
Added a /boom command to Debuggers. (#4592) 2020-03-31 11:25:44 +00:00
mathiascode
02775e52c4 Minor changes (#3909) 2017-08-24 11:19:40 +02:00
Mattes D
3c4e443ddc Fixed handling Lua errors in nested callbacks (#3755) 2017-06-09 12:16:31 +02:00
Mattes D
226272fc63 Debuggers: Added the "/come" command to test mob pathfinding. (#3734) 2017-05-27 19:22:09 +02:00
Mattes D
2c3c1f1527 Tracer replacement (#3704)
* Replaced cTracer usage with cLineBlockTracer.

* Exported new cLineBlockTracer utility functions to Lua API.
2017-05-11 13:34:36 +01:00
Mattes D
85f11694da Build Lua in C++ mode, use exceptions for error-raising. (#3680)
Fixes #3678 .
2017-04-26 23:02:57 +02:00
Mattes D
01d9beee9e Debuggers: Added /clientversion command to display protocol version. 2017-01-28 10:31:04 +01:00
Mattes D
49e05d8cfe Debuggers: Added a deadlock simulation command. 2017-01-18 09:02:56 +01:00
Mattes D
45ce828a16 Debuggers: PluginStats are now output only on request. (#3513)
The stats are no longer output on plugin startup, instead there is a new console command "pluginstats" for that.
2017-01-01 22:44:13 +01:00
Mattes D
e8fb85be88 Fix meta mirror (#3470) 2016-12-09 12:29:04 +01:00
Mattes D
12071bc51a Debuggers: Added commands to investigate item's custom Lua properties. 2016-11-26 20:45:01 +01:00
Mattes D
56f8dedb6b Debuggers: Added commands to investigate item's custom name. 2016-11-26 19:24:24 +01:00
Mattes D
3872e813f3 Debuggers: Added commands to investigate item's Lore. 2016-11-26 17:52:33 +01:00
Mattes D
3c8affeee8 Debuggers: Sorted the Info.lua commands. 2016-11-26 16:47:15 +01:00
Mattes D
9eff6f390d LuaJson: Report serialization errors instead of crashing. 2016-10-27 23:47:36 +02:00
Mattes D
5ca371bb9a cUrlClient: Exported to Lua API. 2016-08-23 13:20:43 +02:00
Mattes D
891c57bc02 Removed Decoda project files, no longer used. (#3320) 2016-08-18 12:48:38 +02:00
Mattes D
5095a9f48b Fixed Lua Json serializing a bool.
Fixes #3257.
2016-07-10 08:16:44 +02:00
Mattes D
b7e1a66815 Changed world tasks to use cLuaState::cCallback. 2016-06-27 20:51:49 +02:00
Mattes D
c2759186c0 Bindings: Fixed cBoundingBox API. 2016-06-05 18:23:16 +02:00
Mattes D
beb3660c42 Debuggers: Added the forgotten Inject.lua file.
This works as a test for inter-plugin calls, the "testcall" command injects this file into the Core plugin.
2016-06-02 14:43:19 +02:00
Mattes D
5618e453e6 LuaState: Inter-plugin calls now support simple tables. (#3220) 2016-05-31 00:01:55 +01:00
PlasmaPower
b4d9732fe9 Added GetTeamNames to cScoreboard (#3217)
Resolves #3210
2016-05-29 19:12:18 +02:00
Pokechu22
a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
Mattes D
e3d34d9917 Revert "Lua callback" 2016-03-21 09:58:15 +01:00
Mattes D
d0a04a7a82 Changed world tasks to use cLuaState::cCallback. 2016-03-17 19:29:02 +01:00
Mathias
752d99c8b8 MCServer to Cuberite 2016-01-29 21:47:00 +02:00
Mattes D
80e1eb37dd Renamed leftover strings to Cuberite / Server, as needed.
Also upgraded the user setting file for MSVC to 2013.
2016-01-01 21:05:09 +01:00
Mattes D
7a778e2911 Debuggers plugin: Added "uuid" console command. 2015-12-28 11:08:46 +01:00
Mattes D
958df6ad91 Added the cUrlParser class, exported to Lua API. 2015-12-25 18:50:25 +01:00
Mattes D
122d824a8a Added a Json parser and serializer to Lua API. 2015-12-24 14:00:31 +01:00
Mattes D
7761f7e5b8 Debuggers: Added a plugin channel test with funny chars in data. 2015-10-21 20:59:54 +02:00
Mattes D
dac97826f7 Renamed output directory to Server 2015-09-05 22:01:21 +02:00