peterbell10
a9031b6bae
Fix cmake not adding Werror on clang, and _lots_ of warnings ( #4963 )
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* Fix cmake not adding Werror on clang, and _lots_ of warnings
* WIP: Build fixes
* Cannot make intermediate blockhandler instance
* Tiger's changes
* Fix BitIndex check
* Handle invalid NextState values in cMultiVersionProtocol
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-10-05 10:27:14 +00:00
Tiger Wang
c53a0ba5f6
Unify block entity pickup conversion
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- Removed normal BlockHandler knowledge of block entities during conversion
+ Added cBlockEntity::ConvertToPickups that handles it
2020-09-25 09:07:01 +00:00
Tiger Wang
68cced73af
BlockHandler initialisation is a constant expression ( #4891 )
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* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00
Mattes D
c98a2d9acf
Changed tree-growing functions in cWorld to use Vector3i coords.
2020-08-27 17:32:48 +01:00
Mattes D
487f9a2aa9
Vector3 in Handlers ( #4680 )
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00
Mattes D
26ac146f41
More Vector3 in cBlockHandler ( #4644 )
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* cBlockHandler.OnUpdate uses Vector3 params.
Also slightly changed how block ticking works.
2020-04-17 10:36:37 +01:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Mattes D
61904af626
Moved growing from cWorld / cChunk to cBlockHandler descendants.
2019-10-28 10:45:43 +01:00
Mattes D
221cc4ec5c
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
Lukas Pioch
07f25253a2
Removed unneeded includes ( #3902 )
2017-08-06 20:57:44 +01:00
peterbell10
360d8eade0
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Kevin Riggle
e4a8c681b0
implement height logic for Acacia blocks
2016-02-04 01:20:31 -05:00
Tiger Wang
8656e149c8
Improved maps
2015-07-14 21:46:30 +01:00
Samuel Barney
d017fe5e39
Sapling Growth Update
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* Growth has been slowed down
* Saplings do not grow if they do not have enough space to grow
* Saplings do not grow unless the light level is 9 or above
* Dark Oak doesn't grow unless it is in a 2x2
Jungle Trees now will grow into a large tree when 2x2 saplings are used.
2015-07-13 15:24:38 -06:00
Masy98
acae3c9c65
Moved sound-configs into BlockID.h and fixed/ added loads of sounds
2014-09-09 16:00:26 +02:00
Tiger Wang
bc5db3274f
Fix misguided comment on bits...
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...obviously written by someone very confused, also known as me
2014-07-22 21:09:37 +01:00
Tiger Wang
0f8c24e04d
Fixed issues relating to saplings and leaves
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- Removed cBlockInfo::RequiresSpecialTool
* Fixes #1195
* Fixes #1201
2014-07-17 22:26:53 +01:00
Tycho
b82fc394dd
Changed Signiture of OnUpdate
2014-02-02 06:49:37 -08:00
Tycho
c6304b2b4f
Changed pointers to references
2014-02-01 05:06:32 -08:00
Tycho
25ec7750aa
Changed signitures of Several BLockHandler Methods
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Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00
madmaxoft
c70c2fa42f
Changed cBlockHandler->OnUpdate() to use cChunk directly.
2013-11-30 15:58:27 +01:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00