* Alpha-sort cChestEntity
* Chests: use SendUpdateBlockEntity
* Pathfinder: fix out of range Y
* 1.13: correct weather packet ID
* Chests: fix neighbour scanner
+ Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest.
* Fix typo in cross coords computation.
* Simplify hopper logic.
* Block entities: ASSERT that type is correct
If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type.
* Chunk: fix some forgotten PendingSendBE cleanup
+ Add cleanup in SetAllData, WriteBlockArea
- Remove RemoveBlockEntity (used once), HasBlockEntity (not used)
* Replace MakeIndex with MakeIndexNoCheck
* Remove extraneous MarkDirty in hopper & chests
* Added functionality: mobs now enter boats and minecarts when coming into collision with them.
* Fixed basic style errors, nothing else
* Added self to contributors and reverted .gitignore to original state.
* Update player list gamemode on world change
* Fix invisibility for spectators, use entity metadata
* Populate m_World for cPlayers on load
- Remove SendPlayerMaxSpeed, a duplicate of SendEntityProperties
* added generator for obsidian pillars and central fountain which then is used for the exit portal
* checkstyle
* checkstyle the second
* fixed clang
removed magic number
added Clamp
* make the pillars configurable
* fixed clang
added warning if there was a unknown value if the tower should have a cage or not
* forgot to cancel on unkwon value
* fixed clang this time maybe
* added new generator to generator test
* fixed test
* added prefab generation for end fountain
* fixed checkstyle and updated the prefab
* added ender dragon spawning
made the fountain positioning dynamic
removed fountain placement functions
* added enderdragon stuff to testing
* pls compile
* added changes suggested by @peterbell10
* fixed clang
* added debug for further research on the ARM build
* ok - it wasn't my tower placement
* checking in setup
* readded the fountain schematic
* removed finisher
* readded generator
* removed generator trigger - kept ini file access
* using cChunkDef function to calculate abs pos of endercrystal
* yes, I know it's unused...
* commented everything in the ComposableGenerator.cpp
- so only the new class in compiled in but not called at all
* don't compile in the new generator at all
(removed from CMakeLists.txt)
* readded the new generator
* readded the new generator
* removed debug output
* made the towers generate acrocc chunk borders
* fixed bad merge
* fixed clang
* fixed clang
* generate the dragon 20 blocks above terrain
* trying to fixed weird undefined reference
* maybe this fixes the weird behaviour
* takes chunk width as parameter now
* added new comments with info to generated structures
removed ender dragon spawning
removed chunkwidth from parameter
* fixed linker
* maybe fixed linking. tried with gc and clang
* fixed ender crystal
* fixed test
* updated output strings
* fixed build
* fixed up test
* fixed test compile
* fixed test - cant get the tests to show up
* removed the semicolon
* maybe this is the fix?
* at this point i have no idea - in MVSC it works
* removed the ender dragon
Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Change to Cuboid calculation for splash distance
* Use ForEachEntityInBox when splash entities
* Remove TODO comment, calculation verified
* Added self to contributors
Result was black spot in the ground because the meta exceeded 3 and the client didn't render anything.
Been here since the beginning? fbabf9ee8c/source/FinishGen.cpp (L159)